mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 16:05:44 -07:00
js: keep colour strings in JavaScript rather than in C
The drawing routines in JavaScript used to take pointers to a C string containing a CSS colour name. That meant that JavaScript had to create a new JavaScript string on ever call to a drawing function, which seemed ugly. So now we instead pass colour numbers all the way down into JavaScript and keep an array of JavaScript strings there that can be re-used. The conversion from RGB triples to strings is still done in C, though. This doesn't seem to have fixed either of the bugs I hoped it would, but it does measurably improve drawing performance so I think it's worth doing.
This commit is contained in:
44
emcc.c
44
emcc.c
@ -54,7 +54,7 @@ extern int js_add_preset_submenu(int menuid, const char *name);
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extern int js_get_selected_preset(void);
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extern void js_select_preset(int n);
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extern void js_default_colour(float *output);
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extern void js_set_background_colour(const char *bg);
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extern void js_set_colour(int colour_number, const char *colour_string);
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extern void js_get_date_64(unsigned *p);
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extern void js_update_permalinks(const char *desc, const char *seed);
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extern void js_enable_undo_redo(bool undo, bool redo);
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@ -64,21 +64,18 @@ extern void js_deactivate_timer(void);
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extern void js_canvas_start_draw(void);
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extern void js_canvas_draw_update(int x, int y, int w, int h);
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extern void js_canvas_end_draw(void);
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extern void js_canvas_draw_rect(int x, int y, int w, int h,
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const char *colour);
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extern void js_canvas_draw_rect(int x, int y, int w, int h, int colour);
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extern void js_canvas_clip_rect(int x, int y, int w, int h);
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extern void js_canvas_unclip(void);
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extern void js_canvas_draw_line(float x1, float y1, float x2, float y2,
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int width, const char *colour);
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int width, int colour);
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extern void js_canvas_draw_poly(const int *points, int npoints,
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const char *fillcolour,
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const char *outlinecolour);
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int fillcolour, int outlinecolour);
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extern void js_canvas_draw_circle(int x, int y, int r,
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const char *fillcolour,
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const char *outlinecolour);
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int fillcolour, int outlinecolour);
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extern int js_canvas_find_font_midpoint(int height, bool monospaced);
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extern void js_canvas_draw_text(int x, int y, int halign,
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const char *colptr, int height,
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int colour, int height,
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bool monospaced, const char *text);
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extern int js_canvas_new_blitter(int w, int h);
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extern void js_canvas_free_blitter(int id);
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@ -184,12 +181,6 @@ static int strnullcmp(const char *a, const char *b)
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return strcmp(a, b);
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}
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/*
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* HTMLish names for the colours allocated by the puzzle.
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*/
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static char **colour_strings;
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static int ncolours;
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/*
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* The global midend object.
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*/
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@ -497,42 +488,38 @@ static void js_draw_text(void *handle, int x, int y, int fonttype,
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else
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halign = 0;
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js_canvas_draw_text(x, y, halign, colour_strings[colour],
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js_canvas_draw_text(x, y, halign, colour,
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fontsize, fonttype == FONT_FIXED, text);
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}
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static void js_draw_rect(void *handle, int x, int y, int w, int h, int colour)
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{
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js_canvas_draw_rect(x, y, w, h, colour_strings[colour]);
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js_canvas_draw_rect(x, y, w, h, colour);
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}
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static void js_draw_line(void *handle, int x1, int y1, int x2, int y2,
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int colour)
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{
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js_canvas_draw_line(x1, y1, x2, y2, 1, colour_strings[colour]);
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js_canvas_draw_line(x1, y1, x2, y2, 1, colour);
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}
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static void js_draw_thick_line(void *handle, float thickness,
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float x1, float y1, float x2, float y2,
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int colour)
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{
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js_canvas_draw_line(x1, y1, x2, y2, thickness, colour_strings[colour]);
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js_canvas_draw_line(x1, y1, x2, y2, thickness, colour);
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}
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static void js_draw_poly(void *handle, const int *coords, int npoints,
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int fillcolour, int outlinecolour)
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{
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js_canvas_draw_poly(coords, npoints,
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fillcolour >= 0 ? colour_strings[fillcolour] : NULL,
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colour_strings[outlinecolour]);
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js_canvas_draw_poly(coords, npoints, fillcolour, outlinecolour);
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}
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static void js_draw_circle(void *handle, int cx, int cy, int radius,
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int fillcolour, int outlinecolour)
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{
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js_canvas_draw_circle(cx, cy, radius,
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fillcolour >= 0 ? colour_strings[fillcolour] : NULL,
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colour_strings[outlinecolour]);
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js_canvas_draw_circle(cx, cy, radius, fillcolour, outlinecolour);
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}
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struct blitter {
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@ -1035,7 +1022,7 @@ int main(int argc, char **argv)
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{
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const char *param_err;
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float *colours;
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int i;
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int i, ncolours;
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/*
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* Initialise JavaScript event handlers.
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@ -1118,17 +1105,14 @@ int main(int argc, char **argv)
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* hex ID strings.
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*/
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colours = midend_colours(me, &ncolours);
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colour_strings = snewn(ncolours, char *);
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for (i = 0; i < ncolours; i++) {
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char col[40];
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sprintf(col, "#%02x%02x%02x",
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(unsigned)(0.5F + 255 * colours[i*3+0]),
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(unsigned)(0.5F + 255 * colours[i*3+1]),
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(unsigned)(0.5F + 255 * colours[i*3+2]));
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colour_strings[i] = dupstr(col);
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js_set_colour(i, col);
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}
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/* Put the background colour in a CSS variable. */
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js_set_background_colour(colour_strings[0]);
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/*
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* Request notification when the game ids change (e.g. if the user
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44
emcclib.js
44
emcclib.js
@ -181,14 +181,15 @@ mergeInto(LibraryManager.library, {
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},
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/*
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* void js_set_background_colour(const char *bg);
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* void js_set_colour(int colour_number, char const *colour_string);
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*
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* Record the puzzle background colour in a CSS variable so
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* the style sheet can use it if it wants.
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* Record a colour string used by the puzzle.
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*/
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js_set_background_colour: function(bgptr) {
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js_set_colour: function(colour_number, colour_string) {
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colours[colour_number] = UTF8ToString(colour_string);
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if (colour_number == 0)
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document.documentElement.style.setProperty("--puzzle-background",
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UTF8ToString(bgptr));
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colours[colour_number]);
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},
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/*
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@ -332,13 +333,12 @@ mergeInto(LibraryManager.library, {
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},
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/*
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* void js_canvas_draw_rect(int x, int y, int w, int h,
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* const char *colour);
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* void js_canvas_draw_rect(int x, int y, int w, int h, int colour);
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*
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* Draw a rectangle.
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*/
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js_canvas_draw_rect: function(x, y, w, h, colptr) {
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ctx.fillStyle = UTF8ToString(colptr);
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js_canvas_draw_rect: function(x, y, w, h, colour) {
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ctx.fillStyle = colours[colour];
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ctx.fillRect(x, y, w, h);
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},
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@ -365,7 +365,7 @@ mergeInto(LibraryManager.library, {
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/*
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* void js_canvas_draw_line(float x1, float y1, float x2, float y2,
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* int width, const char *colour);
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* int width, int colour);
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*
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* Draw a line. We must adjust the coordinates by 0.5 because
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* Javascript's canvas coordinates appear to be pixel corners,
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@ -375,7 +375,7 @@ mergeInto(LibraryManager.library, {
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* Postscriptish drawing frameworks).
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*/
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js_canvas_draw_line: function(x1, y1, x2, y2, width, colour) {
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colour = UTF8ToString(colour);
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colour = colours[colour];
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ctx.beginPath();
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ctx.moveTo(x1 + 0.5, y1 + 0.5);
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@ -392,8 +392,7 @@ mergeInto(LibraryManager.library, {
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/*
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* void js_canvas_draw_poly(int *points, int npoints,
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* const char *fillcolour,
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* const char *outlinecolour);
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* int fillcolour, int outlinecolour);
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*
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* Draw a polygon.
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*/
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@ -405,35 +404,34 @@ mergeInto(LibraryManager.library, {
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ctx.lineTo(getValue(pointptr+8*i , 'i32') + 0.5,
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getValue(pointptr+8*i+4, 'i32') + 0.5);
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ctx.closePath();
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if (fill != 0) {
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ctx.fillStyle = UTF8ToString(fill);
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if (fill >= 0) {
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ctx.fillStyle = colours[fill];
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ctx.fill();
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}
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ctx.lineWidth = '1';
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ctx.lineCap = 'round';
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ctx.lineJoin = 'round';
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ctx.strokeStyle = UTF8ToString(outline);
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ctx.strokeStyle = colours[outline];
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ctx.stroke();
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},
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/*
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* void js_canvas_draw_circle(int x, int y, int r,
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* const char *fillcolour,
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* const char *outlinecolour);
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* int fillcolour, int outlinecolour);
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*
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* Draw a circle.
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*/
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js_canvas_draw_circle: function(x, y, r, fill, outline) {
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ctx.beginPath();
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ctx.arc(x + 0.5, y + 0.5, r, 0, 2*Math.PI);
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if (fill != 0) {
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ctx.fillStyle = UTF8ToString(fill);
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if (fill >= 0) {
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ctx.fillStyle = colours[fill];
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ctx.fill();
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}
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ctx.lineWidth = '1';
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ctx.lineCap = 'round';
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ctx.lineJoin = 'round';
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ctx.strokeStyle = UTF8ToString(outline);
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ctx.strokeStyle = colours[outline];
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ctx.stroke();
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},
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@ -518,10 +516,10 @@ mergeInto(LibraryManager.library, {
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* alignment is handled here, since we can get the canvas draw
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* function to do it for us with almost no extra effort.
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*/
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js_canvas_draw_text: function(x, y, halign, colptr, fontsize, monospaced,
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js_canvas_draw_text: function(x, y, halign, colour, fontsize, monospaced,
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text) {
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canvas_set_font(ctx, fontsize, monospaced);
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ctx.fillStyle = UTF8ToString(colptr);
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ctx.fillStyle = colours[colour];
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ctx.textAlign = (halign == 0 ? 'left' :
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halign == 1 ? 'center' : 'right');
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ctx.textBaseline = 'alphabetic';
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@ -41,6 +41,10 @@ var ctx;
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// by js_canvas_end_draw.
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var update_xmin, update_xmax, update_ymin, update_ymax;
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// Colour strings to use when drawing, to save converting them from C
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// every time.
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var colours = [];
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// Module object for Emscripten. We fill in these parameters to ensure
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// that when main() returns nothing will get cleaned up so we remain
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// able to call the puzzle's various callbacks.
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