Patch from James H to enable a single monolithic binary to be built

alongside the individual puzzle binaries, on Windows only. (MacOS
already has it, of course; Unix would require about as much work
again.)

[originally from svn r8396]
This commit is contained in:
Simon Tatham
2009-01-06 23:26:18 +00:00
parent 6328483bb4
commit 7888d8db67
4 changed files with 309 additions and 134 deletions

5
Recipe
View File

@ -17,8 +17,9 @@
!srcdir icons/
WINDOWS = windows printing
WINDOWS_COMMON = printing
+ user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
WINDOWS = windows WINDOWS_COMMON
COMMON = midend drawing misc malloc random version
GTK = gtk printing ps
# Objects needed for auxiliary command-line programs.
@ -56,6 +57,8 @@ const int gamecount = lenof(gamelist);
# Unix standalone application for special-purpose obfuscation.
obfusc : [U] obfusc STANDALONE
puzzles : [G] windows[COMBINED] WINDOWS_COMMON COMMON ALL noicon.res
# Mac OS X unified application containing all the puzzles.
Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
# For OS X, we must create the online help and include it in the

View File

@ -278,6 +278,8 @@ void midend_size(midend *me, int *x, int *y, int user_size)
*y = me->winheight;
}
int midend_tilesize(midend *me) { return me->tilesize; }
void midend_set_params(midend *me, game_params *params)
{
me->ourgame->free_params(me->params);

View File

@ -259,6 +259,7 @@ char *midend_deserialise(midend *me,
void *rctx);
/* Printing functions supplied by the mid-end */
char *midend_print_puzzle(midend *me, document *doc, int with_soln);
int midend_tilesize(midend *me);
/*
* malloc.c

397
windows.c
View File

@ -44,6 +44,7 @@
#define IDM_LOAD 0x00F0
#define IDM_PRINT 0x0100
#define IDM_PRESETS 0x0110
#define IDM_GAMES 0x0300
#define IDM_KEYEMUL 0x0400
@ -60,7 +61,6 @@ static HINSTANCE hh_dll;
#endif /* NO_HTMLHELP */
enum { NONE, HLP, CHM } help_type;
char *help_path;
const char *help_topic;
int help_has_contents;
#ifndef FILENAME_MAX
@ -71,6 +71,12 @@ int help_has_contents;
#define HGDI_ERROR ((HANDLE)GDI_ERROR)
#endif
#ifdef COMBINED
#define CLASSNAME "Puzzles"
#else
#define CLASSNAME thegame.name
#endif
#ifdef _WIN32_WCE
/*
@ -111,7 +117,7 @@ BOOL GetKeyboardState(PBYTE pb)
return FALSE;
}
static TCHAR wGameName[256];
static TCHAR wClassName[256], wGameName[256];
#endif
@ -122,7 +128,7 @@ static int debug_got_console = 0;
void dputs(char *buf)
{
DWORD dw;
/*DWORD dw;
if (!debug_got_console) {
if (AllocConsole()) {
@ -137,8 +143,10 @@ void dputs(char *buf)
if (debug_hdl != INVALID_HANDLE_VALUE) {
WriteFile(debug_hdl, buf, strlen(buf), &dw, NULL);
}
if (debug_fp) {
fputs(buf, debug_fp);
fflush(debug_fp);
}*/
OutputDebugString(buf);
}
@ -161,7 +169,7 @@ void debug_printf(char *fmt, ...)
#define WINFLAGS (WS_CAPTION | WS_SYSMENU)
#endif
static void new_game_size(frontend *fe);
static void new_game_size(frontend *fe, float scale);
struct font {
HFONT font;
@ -182,6 +190,7 @@ struct blitter {
enum { CFG_PRINT = CFG_FRONTEND_SPECIFIC };
struct frontend {
const game *game;
midend *me;
HWND hwnd, statusbar, cfgbox;
#ifdef _WIN32_WCE
@ -219,8 +228,21 @@ struct frontend {
int linewidth;
drawing *dr;
int xmin, ymin;
float puzz_scale;
};
void frontend_free(frontend *fe)
{
midend_free(fe->me);
sfree(fe->colours);
sfree(fe->brushes);
sfree(fe->pens);
sfree(fe->presets);
sfree(fe);
}
static void update_type_menu_tick(frontend *fe);
static void update_copy_menu_greying(frontend *fe);
@ -964,7 +986,7 @@ void print(frontend *fe)
if (!nme) {
game_params *params;
nme = midend_new(NULL, &thegame, NULL, NULL);
nme = midend_new(NULL, fe->game, NULL, NULL);
/*
* Set the non-interactive mid-end to have the same
@ -972,7 +994,7 @@ void print(frontend *fe)
*/
params = midend_get_params(fe->me);
midend_set_params(nme, params);
thegame.free_params(params);
fe->game->free_params(params);
}
midend_new_game(nme);
@ -1018,7 +1040,7 @@ void print(frontend *fe)
memset(&fe->di, 0, sizeof(fe->di));
fe->di.cbSize = sizeof(fe->di);
sprintf(doctitle, "Printed puzzles from %s (from Simon Tatham's"
" Portable Puzzle Collection)", thegame.name);
" Portable Puzzle Collection)", fe->game->name);
fe->di.lpszDocName = doctitle;
fe->di.lpszOutput = NULL;
fe->di.lpszDatatype = NULL;
@ -1085,11 +1107,16 @@ void write_clip(HWND hwnd, char *data)
data2[j] = '\0';
clipdata = GlobalAlloc(GMEM_DDESHARE | GMEM_MOVEABLE, len + 1);
if (!clipdata)
if (!clipdata) {
sfree(data2);
return;
}
lock = GlobalLock(clipdata);
if (!lock)
if (!lock) {
GlobalFree(clipdata);
sfree(data2);
return;
}
memcpy(lock, data2, len);
((unsigned char *) lock)[len] = 0;
GlobalUnlock(clipdata);
@ -1144,7 +1171,6 @@ static void init_help(void)
if (htmlhelp) {
help_path = dupstr(b);
help_type = CHM;
help_topic = thegame.htmlhelp_topic;
return;
}
}
@ -1160,8 +1186,6 @@ static void init_help(void)
help_path = dupstr(b);
help_type = HLP;
help_topic = thegame.winhelp_topic;
/*
* See if there's a .CNT file alongside it.
*/
@ -1309,7 +1333,7 @@ static void get_menu_size(HWND wh, RECT *r)
static int check_window_resize(frontend *fe, int cx, int cy,
int *px, int *py,
int *wx, int *wy, int resize)
int *wx, int *wy)
{
RECT r;
int x, y, sy = get_statusbar_height(fe), changed = 0;
@ -1322,7 +1346,7 @@ static int check_window_resize(frontend *fe, int cx, int cy,
* See if we actually got the window size we wanted, and adjust
* the puzzle size if not.
*/
midend_size(fe->me, &x, &y, resize);
midend_size(fe->me, &x, &y, TRUE);
if (x != cx || y != cy) {
/*
* Resize the window, now we know what size we _really_
@ -1340,6 +1364,9 @@ static int check_window_resize(frontend *fe, int cx, int cy,
*px = x;
*py = y;
fe->puzz_scale =
(float)midend_tilesize(fe->me) / (float)fe->game->preferred_tilesize;
return changed;
}
@ -1357,7 +1384,7 @@ static void check_window_size(frontend *fe, int *px, int *py)
cx = r.right - r.left;
cy = r.bottom - r.top;
if (check_window_resize(fe, cx, cy, px, py, &wx, &wy, FALSE)) {
if (check_window_resize(fe, cx, cy, px, py, &wx, &wy)) {
#ifdef _WIN32_WCE
SetWindowPos(fe->hwnd, NULL, 0, 0, wx, wy,
SWP_NOMOVE | SWP_NOZORDER);
@ -1410,27 +1437,21 @@ static TBBUTTON tbNumpadButtons[] =
};
#endif
static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
/*
* Allocate a new frontend structure and create its main window.
*/
static frontend *frontend_new(HINSTANCE inst)
{
frontend *fe;
int x, y;
RECT r;
const char *nogame = "Puzzles (no game selected)";
fe = snew(frontend);
fe->me = midend_new(fe, &thegame, &win_drawing, fe);
if (game_id) {
*error = midend_game_id(fe->me, game_id);
if (*error) {
midend_free(fe->me);
sfree(fe);
return NULL;
}
}
fe->inst = inst;
fe->game = NULL;
fe->me = NULL;
fe->timer = 0;
fe->hwnd = NULL;
@ -1440,49 +1461,18 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
fe->dr = NULL;
fe->fontstart = 0;
midend_new_game(fe->me);
fe->fonts = NULL;
fe->nfonts = fe->fontsize = 0;
{
int i, ncolours;
float *colours;
fe->colours = NULL;
fe->brushes = NULL;
fe->pens = NULL;
colours = midend_colours(fe->me, &ncolours);
fe->puzz_scale = 1.0;
fe->colours = snewn(ncolours, COLORREF);
fe->brushes = snewn(ncolours, HBRUSH);
fe->pens = snewn(ncolours, HPEN);
for (i = 0; i < ncolours; i++) {
fe->colours[i] = RGB(255 * colours[i*3+0],
255 * colours[i*3+1],
255 * colours[i*3+2]);
fe->brushes[i] = CreateSolidBrush(fe->colours[i]);
fe->pens[i] = CreatePen(PS_SOLID, 1, fe->colours[i]);
}
sfree(colours);
}
if (midend_wants_statusbar(fe->me)) {
fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, TEXT("ooh"),
WS_CHILD | WS_VISIBLE,
0, 0, 0, 0, /* status bar does these */
NULL, NULL, inst, NULL);
} else
fe->statusbar = NULL;
get_max_puzzle_size(fe, &x, &y);
midend_size(fe->me, &x, &y, FALSE);
r.left = r.top = 0;
r.right = x;
r.bottom = y;
AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
#ifdef _WIN32_WCE
fe->hwnd = CreateWindowEx(0, wGameName, wGameName,
#ifdef _WIN32_WCE
MultiByteToWideChar (CP_ACP, 0, nogame, -1, wGameName, 256);
fe->hwnd = CreateWindowEx(0, wClassName, wGameName,
WS_VISIBLE,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
@ -1505,11 +1495,109 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
rc.bottom -= rcBar.bottom - rcBar.top;
MoveWindow(fe->hwnd, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, FALSE);
if (thegame.flags & REQUIRE_NUMPAD)
fe->numpad = NULL;
}
#else
fe->hwnd = CreateWindowEx(0, CLASSNAME, nogame,
WS_OVERLAPPEDWINDOW &~
(WS_MAXIMIZEBOX),
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, inst, NULL);
if (!fe->hwnd) {
DWORD lerr = GetLastError();
printf("no window: 0x%x\n", lerr);
}
#endif
fe->gamemenu = NULL;
fe->presets = NULL;
fe->statusbar = NULL;
fe->bitmap = NULL;
SetWindowLong(fe->hwnd, GWL_USERDATA, (LONG)fe);
return fe;
}
/*
* Populate a frontend structure with a (new) game and midend structure, and
* create any window furniture that it needs.
*
* Previously-allocated memory and window furniture will be freed by this function.
*/
static int new_game(frontend *fe, const game *game, char *game_id, char **error)
{
int x, y;
RECT r;
fe->game = game;
if (fe->me) midend_free(fe->me);
fe->me = midend_new(fe, fe->game, &win_drawing, fe);
if (game_id) {
*error = midend_game_id(fe->me, game_id);
if (*error) {
midend_free(fe->me);
sfree(fe);
return -1;
}
}
midend_new_game(fe->me);
{
int i, ncolours;
float *colours;
colours = midend_colours(fe->me, &ncolours);
if (fe->colours) sfree(fe->colours);
if (fe->brushes) sfree(fe->brushes);
if (fe->pens) sfree(fe->pens);
fe->colours = snewn(ncolours, COLORREF);
fe->brushes = snewn(ncolours, HBRUSH);
fe->pens = snewn(ncolours, HPEN);
for (i = 0; i < ncolours; i++) {
fe->colours[i] = RGB(255 * colours[i*3+0],
255 * colours[i*3+1],
255 * colours[i*3+2]);
fe->brushes[i] = CreateSolidBrush(fe->colours[i]);
fe->pens[i] = CreatePen(PS_SOLID, 1, fe->colours[i]);
}
sfree(colours);
}
if (fe->statusbar)
DestroyWindow(fe->statusbar);
if (midend_wants_statusbar(fe->me)) {
fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, TEXT("ooh"),
WS_CHILD | WS_VISIBLE,
0, 0, 0, 0, /* status bar does these */
NULL, NULL, fe->inst, NULL);
} else
fe->statusbar = NULL;
get_max_puzzle_size(fe, &x, &y);
midend_size(fe->me, &x, &y, FALSE);
r.left = r.top = 0;
r.right = x;
r.bottom = y;
AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
#ifdef _WIN32_WCE
if (fe->numpad)
DestroyWindow(fe->numpad);
if (fe->game->flags & REQUIRE_NUMPAD)
{
fe->numpad = CreateToolbarEx (fe->hwnd,
WS_VISIBLE | WS_CHILD | CCS_NOPARENTALIGN | TBSTYLE_FLAT,
0, 10, inst, IDR_PADTOOLBAR,
0, 10, fe->inst, IDR_PADTOOLBAR,
tbNumpadButtons, sizeof (tbNumpadButtons) / sizeof (TBBUTTON),
0, 0, 14, 15, sizeof (TBBUTTON));
GetWindowRect(fe->numpad, &rcTB);
@ -1522,25 +1610,23 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
FALSE);
SendMessage(fe->numpad, TB_SETINDENT, (rcClient.right - (10 * 21)) / 2, 0);
}
else
else {
fe->numpad = NULL;
}
MultiByteToWideChar (CP_ACP, 0, fe->game->name, -1, wGameName, 256);
SetWindowText(fe->hwnd, wGameName);
#else
fe->hwnd = CreateWindowEx(0, thegame.name, thegame.name,
WS_OVERLAPPEDWINDOW &~
(WS_MAXIMIZEBOX),
CW_USEDEFAULT, CW_USEDEFAULT,
r.right - r.left, r.bottom - r.top,
NULL, NULL, inst, NULL);
SetWindowText(fe->hwnd, fe->game->name);
#endif
if (fe->statusbar)
DestroyWindow(fe->statusbar);
if (midend_wants_statusbar(fe->me)) {
RECT sr;
DestroyWindow(fe->statusbar);
fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, TEXT("ooh"),
WS_CHILD | WS_VISIBLE,
0, 0, 0, 0, /* status bar does these */
fe->hwnd, NULL, inst, NULL);
fe->hwnd, NULL, fe->inst, NULL);
#ifdef _WIN32_WCE
/* Flat status bar looks better on the Pocket PC */
SendMessage(fe->statusbar, SB_SIMPLE, (WPARAM) TRUE, 0);
@ -1564,6 +1650,8 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
}
{
HMENU oldmenu = GetMenu(fe->hwnd);
#ifndef _WIN32_WCE
HMENU bar = CreateMenu();
HMENU menu = CreateMenu();
@ -1583,8 +1671,10 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
AppendMenu(menu, MF_ENABLED, IDM_SEED, TEXT("Rando&m Seed..."));
#endif
if (fe->presets)
sfree(fe->presets);
if ((fe->npresets = midend_num_presets(fe->me)) > 0 ||
thegame.can_configure) {
fe->game->can_configure) {
int i;
#ifndef _WIN32_WCE
HMENU sub = CreateMenu();
@ -1616,20 +1706,42 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, wName);
#endif
}
if (thegame.can_configure) {
if (fe->game->can_configure) {
AppendMenu(sub, MF_ENABLED, IDM_CONFIG, TEXT("&Custom..."));
}
fe->typemenu = sub;
} else
} else {
fe->typemenu = INVALID_HANDLE_VALUE;
fe->presets = NULL;
}
#ifdef COMBINED
#ifdef _WIN32_WCE
#error Windows CE does not support COMBINED build.
#endif
{
HMENU games = CreateMenu();
int i;
AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED|MF_POPUP, (UINT)games, "&Other");
for (i = 0; i < gamecount; i++) {
if (strcmp(gamelist[i]->name, fe->game->name) != 0) {
/* only include those games that aren't the same as the
* game we're currently playing. */
AppendMenu(games, MF_ENABLED, IDM_GAMES + i, gamelist[i]->name);
}
}
}
#endif
AppendMenu(menu, MF_SEPARATOR, 0, 0);
#ifndef _WIN32_WCE
AppendMenu(menu, MF_ENABLED, IDM_LOAD, TEXT("&Load..."));
AppendMenu(menu, MF_ENABLED, IDM_SAVE, TEXT("&Save..."));
AppendMenu(menu, MF_SEPARATOR, 0, 0);
if (thegame.can_print) {
if (fe->game->can_print) {
AppendMenu(menu, MF_ENABLED, IDM_PRINT, TEXT("&Print..."));
AppendMenu(menu, MF_SEPARATOR, 0, 0);
}
@ -1637,12 +1749,12 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
AppendMenu(menu, MF_ENABLED, IDM_UNDO, TEXT("Undo"));
AppendMenu(menu, MF_ENABLED, IDM_REDO, TEXT("Redo"));
#ifndef _WIN32_WCE
if (thegame.can_format_as_text_ever) {
if (fe->game->can_format_as_text_ever) {
AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_COPY, TEXT("&Copy"));
}
#endif
if (thegame.can_solve) {
if (fe->game->can_solve) {
AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_SOLVE, TEXT("Sol&ve"));
}
@ -1655,29 +1767,31 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
AppendMenu(menu, MF_ENABLED, IDM_ABOUT, TEXT("&About"));
#ifndef _WIN32_WCE
if (help_type != NONE) {
char *item;
AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_HELPC, TEXT("&Contents"));
if (help_topic) {
char *item;
assert(thegame.name);
item = snewn(10+strlen(thegame.name), char); /*ick*/
sprintf(item, "&Help on %s", thegame.name);
assert(fe->game->name);
item = snewn(10+strlen(fe->game->name), char); /*ick*/
sprintf(item, "&Help on %s", fe->game->name);
AppendMenu(menu, MF_ENABLED, IDM_GAMEHELP, item);
sfree(item);
}
}
DestroyMenu(oldmenu);
SetMenu(fe->hwnd, bar);
get_menu_size(fe->hwnd, &menusize);
fe->xmin = (menusize.right - menusize.left) + 25;
#endif
}
if (fe->bitmap) DeleteObject(fe->bitmap);
fe->bitmap = NULL;
new_game_size(fe); /* initialises fe->bitmap */
check_window_size(fe, &x, &y);
new_game_size(fe, fe->puzz_scale); /* initialises fe->bitmap */
SetWindowLong(fe->hwnd, GWL_USERDATA, (LONG)fe);
return 0;
}
static void show_window(frontend *fe)
{
ShowWindow(fe->hwnd, SW_SHOWNORMAL);
SetForegroundWindow(fe->hwnd);
@ -1685,8 +1799,6 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
update_copy_menu_greying(fe);
midend_redraw(fe->me);
return fe;
}
#ifdef _WIN32_WCE
@ -1732,13 +1844,13 @@ static int CALLBACK AboutDlgProc(HWND hwnd, UINT msg,
make_dialog_full_screen(hwnd);
sprintf(title, "About %.250s", thegame.name);
sprintf(title, "About %.250s", fe->game->name);
SetDlgItemTextA(hwnd, IDC_ABOUT_CAPTION, title);
SendDlgItemMessage(hwnd, IDC_ABOUT_CAPTION, WM_SETFONT,
(WPARAM) dialog_title_font(), 0);
SetDlgItemTextA(hwnd, IDC_ABOUT_GAME, thegame.name);
SetDlgItemTextA(hwnd, IDC_ABOUT_GAME, fe->game->name);
SetDlgItemTextA(hwnd, IDC_ABOUT_VERSION, ver);
}
#endif
@ -1778,8 +1890,8 @@ static config_item *frontend_get_config(frontend *fe, int which,
config_item *ret;
int i;
*wintitle = snewn(40 + strlen(thegame.name), char);
sprintf(*wintitle, "%s print setup", thegame.name);
*wintitle = snewn(40 + strlen(fe->game->name), char);
sprintf(*wintitle, "%s print setup", fe->game->name);
ret = snewn(8, config_item);
@ -1821,7 +1933,7 @@ static config_item *frontend_get_config(frontend *fe, int which,
ret[i].ival = FALSE;
i++;
if (thegame.can_print_in_colour) {
if (fe->game->can_print_in_colour) {
ret[i].name = "Print in colour";
ret[i].type = C_BOOLEAN;
ret[i].sval = NULL;
@ -1857,7 +1969,7 @@ static char *frontend_set_config(frontend *fe, int which, config_item *cfg)
return "Print size should be positive";
fe->printcurr = cfg[4].ival;
fe->printsolns = cfg[5].ival;
fe->printcolour = thegame.can_print_in_colour && cfg[6].ival;
fe->printcolour = fe->game->can_print_in_colour && cfg[6].ival;
return NULL;
} else {
assert(!"We should never get here");
@ -2110,9 +2222,9 @@ static void about(frontend *fe)
int nstrings = 0;
char titlebuf[512];
sprintf(titlebuf, "About %.250s", thegame.name);
sprintf(titlebuf, "About %.250s", fe->game->name);
strings[nstrings++] = thegame.name;
strings[nstrings++] = fe->game->name;
strings[nstrings++] = "from Simon Tatham's Portable Puzzle Collection";
strings[nstrings++] = ver;
@ -2547,13 +2659,19 @@ static void new_bitmap(frontend *fe, int x, int y)
ReleaseDC(fe->hwnd, hdc);
}
static void new_game_size(frontend *fe)
static void new_game_size(frontend *fe, float scale)
{
RECT r, sr;
int x, y;
get_max_puzzle_size(fe, &x, &y);
midend_size(fe->me, &x, &y, FALSE);
if (scale != 1.0) {
x = (int)((float)x * fe->puzz_scale);
y = (int)((float)y * fe->puzz_scale);
midend_size(fe->me, &x, &y, TRUE);
}
fe->ymin = (fe->xmin * y) / x;
r.left = r.top = 0;
@ -2624,7 +2742,7 @@ static void adjust_game_size(frontend *fe, RECT *proposed, int isedge,
if (check_window_resize(fe,
(cr.right - cr.left) + xdiff,
(cr.bottom - cr.top) + ydiff,
&nx, &ny, &wx, &wy, TRUE)) {
&nx, &ny, &wx, &wy)) {
new_bitmap(fe, nx, ny);
midend_force_redraw(fe->me);
} else {
@ -2670,7 +2788,7 @@ static void update_copy_menu_greying(frontend *fe)
static void new_game_type(frontend *fe)
{
midend_new_game(fe->me);
new_game_size(fe);
new_game_size(fe, 1.0);
update_type_menu_tick(fe);
update_copy_menu_greying(fe);
}
@ -2859,7 +2977,7 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
break;
}
new_game_size(fe);
new_game_size(fe, 1.0);
}
}
}
@ -2870,10 +2988,20 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
start_help(fe, NULL);
break;
case IDM_GAMEHELP:
start_help(fe, help_topic);
assert(help_type != NONE);
start_help(fe, help_type == CHM ?
fe->game->htmlhelp_topic : fe->game->winhelp_topic);
break;
#endif
default:
#ifdef COMBINED
if (wParam >= IDM_GAMES && wParam < (IDM_GAMES + (WPARAM)gamecount)) {
int p = wParam - IDM_GAMES;
char *error;
new_game(fe, gamelist[p], NULL, &error);
} else
#endif
{
int p = ((wParam &~ 0xF) - IDM_PRESETS) / 0x10;
@ -2889,6 +3017,7 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
#ifndef _WIN32_WCE
stop_help(fe);
#endif
frontend_free(fe);
PostQuitMessage(0);
return 0;
case WM_PAINT:
@ -3019,7 +3148,7 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
#ifndef _WIN32_WCE
button = LEFT_BUTTON;
#else
if ((thegame.flags & REQUIRE_RBUTTON) == 0)
if ((fe->game->flags & REQUIRE_RBUTTON) == 0)
button = LEFT_BUTTON;
else
{
@ -3162,9 +3291,11 @@ int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
{
MSG msg;
char *error;
const game *gg;
frontend *fe;
#ifdef _WIN32_WCE
MultiByteToWideChar (CP_ACP, 0, thegame.name, -1, wGameName, 256);
MultiByteToWideChar (CP_ACP, 0, CLASSNAME, -1, wClassName, 256);
if (FindPreviousInstance ())
return 0;
#endif
@ -3188,9 +3319,9 @@ int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
wndclass.hbrBackground = NULL;
wndclass.lpszMenuName = NULL;
#ifdef _WIN32_WCE
wndclass.lpszClassName = wGameName;
wndclass.lpszClassName = wClassName;
#else
wndclass.lpszClassName = thegame.name;
wndclass.lpszClassName = CLASSNAME;
#endif
RegisterClass(&wndclass);
@ -3201,12 +3332,49 @@ int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
init_help();
if (!new_window(inst, *cmdline ? cmdline : NULL, &error)) {
#ifdef COMBINED
gg = gamelist[0];
{
int i;
for (i = 0; i < gamecount; i++) {
const char *p = gamelist[i]->name;
char *q = cmdline;
while (*q && isspace((unsigned char)*q))
q++;
while (*p && *q) {
if (isspace((unsigned char)*p)) {
while (*q && isspace((unsigned char)*q))
q++;
} else {
if (tolower((unsigned char)*p) !=
tolower((unsigned char)*q))
break;
q++;
}
p++;
}
if (!*p) {
gg = gamelist[i];
cmdline = q;
if (*cmdline) {
while (*cmdline && isspace((unsigned char)*cmdline))
cmdline++;
}
}
}
}
#else
gg = &thegame;
#endif
fe = frontend_new(inst);
if (new_game(fe, gg, *cmdline ? cmdline : NULL, &error)) {
char buf[128];
sprintf(buf, "%.100s Error", thegame.name);
sprintf(buf, "%.100s Error", gg->name);
MessageBox(NULL, error, buf, MB_OK|MB_ICONERROR);
return 1;
}
show_window(fe);
while (GetMessage(&msg, NULL, 0, 0)) {
DispatchMessage(&msg);
@ -3216,3 +3384,4 @@ int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
return msg.wParam;
}
/* vim: set shiftwidth=4 tabstop=8: */