mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 16:05:44 -07:00
Patch from James H to enable a single monolithic binary to be built
alongside the individual puzzle binaries, on Windows only. (MacOS already has it, of course; Unix would require about as much work again.) [originally from svn r8396]
This commit is contained in:
5
Recipe
5
Recipe
@ -17,8 +17,9 @@
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!srcdir icons/
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WINDOWS = windows printing
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WINDOWS_COMMON = printing
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+ user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
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WINDOWS = windows WINDOWS_COMMON
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COMMON = midend drawing misc malloc random version
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GTK = gtk printing ps
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# Objects needed for auxiliary command-line programs.
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@ -56,6 +57,8 @@ const int gamecount = lenof(gamelist);
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# Unix standalone application for special-purpose obfuscation.
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obfusc : [U] obfusc STANDALONE
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puzzles : [G] windows[COMBINED] WINDOWS_COMMON COMMON ALL noicon.res
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# Mac OS X unified application containing all the puzzles.
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Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
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# For OS X, we must create the online help and include it in the
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2
midend.c
2
midend.c
@ -278,6 +278,8 @@ void midend_size(midend *me, int *x, int *y, int user_size)
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*y = me->winheight;
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}
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int midend_tilesize(midend *me) { return me->tilesize; }
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void midend_set_params(midend *me, game_params *params)
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{
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me->ourgame->free_params(me->params);
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@ -259,6 +259,7 @@ char *midend_deserialise(midend *me,
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void *rctx);
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/* Printing functions supplied by the mid-end */
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char *midend_print_puzzle(midend *me, document *doc, int with_soln);
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int midend_tilesize(midend *me);
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/*
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* malloc.c
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397
windows.c
397
windows.c
@ -44,6 +44,7 @@
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#define IDM_LOAD 0x00F0
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#define IDM_PRINT 0x0100
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#define IDM_PRESETS 0x0110
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#define IDM_GAMES 0x0300
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#define IDM_KEYEMUL 0x0400
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@ -60,7 +61,6 @@ static HINSTANCE hh_dll;
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#endif /* NO_HTMLHELP */
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enum { NONE, HLP, CHM } help_type;
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char *help_path;
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const char *help_topic;
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int help_has_contents;
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#ifndef FILENAME_MAX
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@ -71,6 +71,12 @@ int help_has_contents;
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#define HGDI_ERROR ((HANDLE)GDI_ERROR)
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#endif
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#ifdef COMBINED
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#define CLASSNAME "Puzzles"
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#else
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#define CLASSNAME thegame.name
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#endif
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#ifdef _WIN32_WCE
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/*
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@ -111,7 +117,7 @@ BOOL GetKeyboardState(PBYTE pb)
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return FALSE;
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}
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static TCHAR wGameName[256];
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static TCHAR wClassName[256], wGameName[256];
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#endif
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@ -122,7 +128,7 @@ static int debug_got_console = 0;
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void dputs(char *buf)
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{
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DWORD dw;
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/*DWORD dw;
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if (!debug_got_console) {
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if (AllocConsole()) {
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@ -137,8 +143,10 @@ void dputs(char *buf)
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if (debug_hdl != INVALID_HANDLE_VALUE) {
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WriteFile(debug_hdl, buf, strlen(buf), &dw, NULL);
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}
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if (debug_fp) {
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fputs(buf, debug_fp);
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fflush(debug_fp);
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}*/
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OutputDebugString(buf);
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}
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@ -161,7 +169,7 @@ void debug_printf(char *fmt, ...)
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#define WINFLAGS (WS_CAPTION | WS_SYSMENU)
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#endif
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static void new_game_size(frontend *fe);
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static void new_game_size(frontend *fe, float scale);
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struct font {
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HFONT font;
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@ -182,6 +190,7 @@ struct blitter {
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enum { CFG_PRINT = CFG_FRONTEND_SPECIFIC };
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struct frontend {
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const game *game;
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midend *me;
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HWND hwnd, statusbar, cfgbox;
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#ifdef _WIN32_WCE
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@ -219,8 +228,21 @@ struct frontend {
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int linewidth;
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drawing *dr;
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int xmin, ymin;
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float puzz_scale;
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};
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void frontend_free(frontend *fe)
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{
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midend_free(fe->me);
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sfree(fe->colours);
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sfree(fe->brushes);
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sfree(fe->pens);
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sfree(fe->presets);
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sfree(fe);
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}
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static void update_type_menu_tick(frontend *fe);
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static void update_copy_menu_greying(frontend *fe);
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@ -964,7 +986,7 @@ void print(frontend *fe)
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if (!nme) {
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game_params *params;
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nme = midend_new(NULL, &thegame, NULL, NULL);
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nme = midend_new(NULL, fe->game, NULL, NULL);
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/*
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* Set the non-interactive mid-end to have the same
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@ -972,7 +994,7 @@ void print(frontend *fe)
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*/
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params = midend_get_params(fe->me);
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midend_set_params(nme, params);
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thegame.free_params(params);
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fe->game->free_params(params);
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}
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midend_new_game(nme);
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@ -1018,7 +1040,7 @@ void print(frontend *fe)
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memset(&fe->di, 0, sizeof(fe->di));
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fe->di.cbSize = sizeof(fe->di);
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sprintf(doctitle, "Printed puzzles from %s (from Simon Tatham's"
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" Portable Puzzle Collection)", thegame.name);
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" Portable Puzzle Collection)", fe->game->name);
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fe->di.lpszDocName = doctitle;
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fe->di.lpszOutput = NULL;
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fe->di.lpszDatatype = NULL;
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@ -1085,11 +1107,16 @@ void write_clip(HWND hwnd, char *data)
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data2[j] = '\0';
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clipdata = GlobalAlloc(GMEM_DDESHARE | GMEM_MOVEABLE, len + 1);
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if (!clipdata)
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if (!clipdata) {
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sfree(data2);
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return;
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}
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lock = GlobalLock(clipdata);
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if (!lock)
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if (!lock) {
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GlobalFree(clipdata);
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sfree(data2);
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return;
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}
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memcpy(lock, data2, len);
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((unsigned char *) lock)[len] = 0;
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GlobalUnlock(clipdata);
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@ -1144,7 +1171,6 @@ static void init_help(void)
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if (htmlhelp) {
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help_path = dupstr(b);
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help_type = CHM;
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help_topic = thegame.htmlhelp_topic;
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return;
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}
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}
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@ -1160,8 +1186,6 @@ static void init_help(void)
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help_path = dupstr(b);
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help_type = HLP;
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help_topic = thegame.winhelp_topic;
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/*
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* See if there's a .CNT file alongside it.
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*/
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@ -1309,7 +1333,7 @@ static void get_menu_size(HWND wh, RECT *r)
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static int check_window_resize(frontend *fe, int cx, int cy,
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int *px, int *py,
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int *wx, int *wy, int resize)
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int *wx, int *wy)
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{
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RECT r;
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int x, y, sy = get_statusbar_height(fe), changed = 0;
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@ -1322,7 +1346,7 @@ static int check_window_resize(frontend *fe, int cx, int cy,
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* See if we actually got the window size we wanted, and adjust
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* the puzzle size if not.
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*/
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midend_size(fe->me, &x, &y, resize);
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midend_size(fe->me, &x, &y, TRUE);
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if (x != cx || y != cy) {
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/*
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* Resize the window, now we know what size we _really_
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@ -1340,6 +1364,9 @@ static int check_window_resize(frontend *fe, int cx, int cy,
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*px = x;
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*py = y;
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fe->puzz_scale =
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(float)midend_tilesize(fe->me) / (float)fe->game->preferred_tilesize;
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return changed;
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}
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@ -1357,7 +1384,7 @@ static void check_window_size(frontend *fe, int *px, int *py)
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cx = r.right - r.left;
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cy = r.bottom - r.top;
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if (check_window_resize(fe, cx, cy, px, py, &wx, &wy, FALSE)) {
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if (check_window_resize(fe, cx, cy, px, py, &wx, &wy)) {
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#ifdef _WIN32_WCE
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SetWindowPos(fe->hwnd, NULL, 0, 0, wx, wy,
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SWP_NOMOVE | SWP_NOZORDER);
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@ -1410,27 +1437,21 @@ static TBBUTTON tbNumpadButtons[] =
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};
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#endif
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static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
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/*
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* Allocate a new frontend structure and create its main window.
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*/
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static frontend *frontend_new(HINSTANCE inst)
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{
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frontend *fe;
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int x, y;
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RECT r;
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const char *nogame = "Puzzles (no game selected)";
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fe = snew(frontend);
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fe->me = midend_new(fe, &thegame, &win_drawing, fe);
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if (game_id) {
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*error = midend_game_id(fe->me, game_id);
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if (*error) {
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midend_free(fe->me);
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sfree(fe);
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return NULL;
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}
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}
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fe->inst = inst;
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fe->game = NULL;
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fe->me = NULL;
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fe->timer = 0;
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fe->hwnd = NULL;
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@ -1440,49 +1461,18 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
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fe->dr = NULL;
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fe->fontstart = 0;
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midend_new_game(fe->me);
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fe->fonts = NULL;
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fe->nfonts = fe->fontsize = 0;
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{
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int i, ncolours;
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float *colours;
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fe->colours = NULL;
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fe->brushes = NULL;
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fe->pens = NULL;
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colours = midend_colours(fe->me, &ncolours);
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fe->puzz_scale = 1.0;
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fe->colours = snewn(ncolours, COLORREF);
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fe->brushes = snewn(ncolours, HBRUSH);
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fe->pens = snewn(ncolours, HPEN);
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for (i = 0; i < ncolours; i++) {
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fe->colours[i] = RGB(255 * colours[i*3+0],
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255 * colours[i*3+1],
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255 * colours[i*3+2]);
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fe->brushes[i] = CreateSolidBrush(fe->colours[i]);
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fe->pens[i] = CreatePen(PS_SOLID, 1, fe->colours[i]);
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}
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sfree(colours);
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}
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if (midend_wants_statusbar(fe->me)) {
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fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, TEXT("ooh"),
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WS_CHILD | WS_VISIBLE,
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0, 0, 0, 0, /* status bar does these */
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NULL, NULL, inst, NULL);
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} else
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fe->statusbar = NULL;
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get_max_puzzle_size(fe, &x, &y);
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midend_size(fe->me, &x, &y, FALSE);
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r.left = r.top = 0;
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r.right = x;
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r.bottom = y;
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AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
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#ifdef _WIN32_WCE
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fe->hwnd = CreateWindowEx(0, wGameName, wGameName,
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#ifdef _WIN32_WCE
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MultiByteToWideChar (CP_ACP, 0, nogame, -1, wGameName, 256);
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fe->hwnd = CreateWindowEx(0, wClassName, wGameName,
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WS_VISIBLE,
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CW_USEDEFAULT, CW_USEDEFAULT,
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CW_USEDEFAULT, CW_USEDEFAULT,
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@ -1505,11 +1495,109 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
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rc.bottom -= rcBar.bottom - rcBar.top;
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MoveWindow(fe->hwnd, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, FALSE);
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if (thegame.flags & REQUIRE_NUMPAD)
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fe->numpad = NULL;
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}
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#else
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fe->hwnd = CreateWindowEx(0, CLASSNAME, nogame,
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WS_OVERLAPPEDWINDOW &~
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(WS_MAXIMIZEBOX),
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CW_USEDEFAULT, CW_USEDEFAULT,
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CW_USEDEFAULT, CW_USEDEFAULT,
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NULL, NULL, inst, NULL);
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if (!fe->hwnd) {
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DWORD lerr = GetLastError();
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printf("no window: 0x%x\n", lerr);
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}
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#endif
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fe->gamemenu = NULL;
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fe->presets = NULL;
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fe->statusbar = NULL;
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fe->bitmap = NULL;
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SetWindowLong(fe->hwnd, GWL_USERDATA, (LONG)fe);
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return fe;
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}
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/*
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* Populate a frontend structure with a (new) game and midend structure, and
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* create any window furniture that it needs.
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*
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* Previously-allocated memory and window furniture will be freed by this function.
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*/
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static int new_game(frontend *fe, const game *game, char *game_id, char **error)
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{
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int x, y;
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RECT r;
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fe->game = game;
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if (fe->me) midend_free(fe->me);
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fe->me = midend_new(fe, fe->game, &win_drawing, fe);
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if (game_id) {
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*error = midend_game_id(fe->me, game_id);
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if (*error) {
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midend_free(fe->me);
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sfree(fe);
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return -1;
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}
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}
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midend_new_game(fe->me);
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{
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int i, ncolours;
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float *colours;
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colours = midend_colours(fe->me, &ncolours);
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if (fe->colours) sfree(fe->colours);
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if (fe->brushes) sfree(fe->brushes);
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if (fe->pens) sfree(fe->pens);
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fe->colours = snewn(ncolours, COLORREF);
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fe->brushes = snewn(ncolours, HBRUSH);
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fe->pens = snewn(ncolours, HPEN);
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for (i = 0; i < ncolours; i++) {
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fe->colours[i] = RGB(255 * colours[i*3+0],
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255 * colours[i*3+1],
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255 * colours[i*3+2]);
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fe->brushes[i] = CreateSolidBrush(fe->colours[i]);
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fe->pens[i] = CreatePen(PS_SOLID, 1, fe->colours[i]);
|
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}
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sfree(colours);
|
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}
|
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|
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if (fe->statusbar)
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DestroyWindow(fe->statusbar);
|
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if (midend_wants_statusbar(fe->me)) {
|
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fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, TEXT("ooh"),
|
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WS_CHILD | WS_VISIBLE,
|
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0, 0, 0, 0, /* status bar does these */
|
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NULL, NULL, fe->inst, NULL);
|
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} else
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fe->statusbar = NULL;
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get_max_puzzle_size(fe, &x, &y);
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midend_size(fe->me, &x, &y, FALSE);
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r.left = r.top = 0;
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r.right = x;
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r.bottom = y;
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AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
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#ifdef _WIN32_WCE
|
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if (fe->numpad)
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DestroyWindow(fe->numpad);
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if (fe->game->flags & REQUIRE_NUMPAD)
|
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{
|
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fe->numpad = CreateToolbarEx (fe->hwnd,
|
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WS_VISIBLE | WS_CHILD | CCS_NOPARENTALIGN | TBSTYLE_FLAT,
|
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0, 10, inst, IDR_PADTOOLBAR,
|
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0, 10, fe->inst, IDR_PADTOOLBAR,
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tbNumpadButtons, sizeof (tbNumpadButtons) / sizeof (TBBUTTON),
|
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0, 0, 14, 15, sizeof (TBBUTTON));
|
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GetWindowRect(fe->numpad, &rcTB);
|
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@ -1522,25 +1610,23 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
|
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FALSE);
|
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SendMessage(fe->numpad, TB_SETINDENT, (rcClient.right - (10 * 21)) / 2, 0);
|
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}
|
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else
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else {
|
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fe->numpad = NULL;
|
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}
|
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MultiByteToWideChar (CP_ACP, 0, fe->game->name, -1, wGameName, 256);
|
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SetWindowText(fe->hwnd, wGameName);
|
||||
#else
|
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fe->hwnd = CreateWindowEx(0, thegame.name, thegame.name,
|
||||
WS_OVERLAPPEDWINDOW &~
|
||||
(WS_MAXIMIZEBOX),
|
||||
CW_USEDEFAULT, CW_USEDEFAULT,
|
||||
r.right - r.left, r.bottom - r.top,
|
||||
NULL, NULL, inst, NULL);
|
||||
SetWindowText(fe->hwnd, fe->game->name);
|
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#endif
|
||||
|
||||
if (fe->statusbar)
|
||||
DestroyWindow(fe->statusbar);
|
||||
if (midend_wants_statusbar(fe->me)) {
|
||||
RECT sr;
|
||||
DestroyWindow(fe->statusbar);
|
||||
fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, TEXT("ooh"),
|
||||
WS_CHILD | WS_VISIBLE,
|
||||
0, 0, 0, 0, /* status bar does these */
|
||||
fe->hwnd, NULL, inst, NULL);
|
||||
fe->hwnd, NULL, fe->inst, NULL);
|
||||
#ifdef _WIN32_WCE
|
||||
/* Flat status bar looks better on the Pocket PC */
|
||||
SendMessage(fe->statusbar, SB_SIMPLE, (WPARAM) TRUE, 0);
|
||||
@ -1564,6 +1650,8 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
|
||||
}
|
||||
|
||||
{
|
||||
HMENU oldmenu = GetMenu(fe->hwnd);
|
||||
|
||||
#ifndef _WIN32_WCE
|
||||
HMENU bar = CreateMenu();
|
||||
HMENU menu = CreateMenu();
|
||||
@ -1583,8 +1671,10 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
|
||||
AppendMenu(menu, MF_ENABLED, IDM_SEED, TEXT("Rando&m Seed..."));
|
||||
#endif
|
||||
|
||||
if (fe->presets)
|
||||
sfree(fe->presets);
|
||||
if ((fe->npresets = midend_num_presets(fe->me)) > 0 ||
|
||||
thegame.can_configure) {
|
||||
fe->game->can_configure) {
|
||||
int i;
|
||||
#ifndef _WIN32_WCE
|
||||
HMENU sub = CreateMenu();
|
||||
@ -1616,20 +1706,42 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
|
||||
AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, wName);
|
||||
#endif
|
||||
}
|
||||
if (thegame.can_configure) {
|
||||
if (fe->game->can_configure) {
|
||||
AppendMenu(sub, MF_ENABLED, IDM_CONFIG, TEXT("&Custom..."));
|
||||
}
|
||||
|
||||
fe->typemenu = sub;
|
||||
} else
|
||||
} else {
|
||||
fe->typemenu = INVALID_HANDLE_VALUE;
|
||||
fe->presets = NULL;
|
||||
}
|
||||
|
||||
#ifdef COMBINED
|
||||
#ifdef _WIN32_WCE
|
||||
#error Windows CE does not support COMBINED build.
|
||||
#endif
|
||||
{
|
||||
HMENU games = CreateMenu();
|
||||
int i;
|
||||
|
||||
AppendMenu(menu, MF_SEPARATOR, 0, 0);
|
||||
AppendMenu(menu, MF_ENABLED|MF_POPUP, (UINT)games, "&Other");
|
||||
for (i = 0; i < gamecount; i++) {
|
||||
if (strcmp(gamelist[i]->name, fe->game->name) != 0) {
|
||||
/* only include those games that aren't the same as the
|
||||
* game we're currently playing. */
|
||||
AppendMenu(games, MF_ENABLED, IDM_GAMES + i, gamelist[i]->name);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
AppendMenu(menu, MF_SEPARATOR, 0, 0);
|
||||
#ifndef _WIN32_WCE
|
||||
AppendMenu(menu, MF_ENABLED, IDM_LOAD, TEXT("&Load..."));
|
||||
AppendMenu(menu, MF_ENABLED, IDM_SAVE, TEXT("&Save..."));
|
||||
AppendMenu(menu, MF_SEPARATOR, 0, 0);
|
||||
if (thegame.can_print) {
|
||||
if (fe->game->can_print) {
|
||||
AppendMenu(menu, MF_ENABLED, IDM_PRINT, TEXT("&Print..."));
|
||||
AppendMenu(menu, MF_SEPARATOR, 0, 0);
|
||||
}
|
||||
@ -1637,12 +1749,12 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
|
||||
AppendMenu(menu, MF_ENABLED, IDM_UNDO, TEXT("Undo"));
|
||||
AppendMenu(menu, MF_ENABLED, IDM_REDO, TEXT("Redo"));
|
||||
#ifndef _WIN32_WCE
|
||||
if (thegame.can_format_as_text_ever) {
|
||||
if (fe->game->can_format_as_text_ever) {
|
||||
AppendMenu(menu, MF_SEPARATOR, 0, 0);
|
||||
AppendMenu(menu, MF_ENABLED, IDM_COPY, TEXT("&Copy"));
|
||||
}
|
||||
#endif
|
||||
if (thegame.can_solve) {
|
||||
if (fe->game->can_solve) {
|
||||
AppendMenu(menu, MF_SEPARATOR, 0, 0);
|
||||
AppendMenu(menu, MF_ENABLED, IDM_SOLVE, TEXT("Sol&ve"));
|
||||
}
|
||||
@ -1655,29 +1767,31 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
|
||||
AppendMenu(menu, MF_ENABLED, IDM_ABOUT, TEXT("&About"));
|
||||
#ifndef _WIN32_WCE
|
||||
if (help_type != NONE) {
|
||||
char *item;
|
||||
AppendMenu(menu, MF_SEPARATOR, 0, 0);
|
||||
AppendMenu(menu, MF_ENABLED, IDM_HELPC, TEXT("&Contents"));
|
||||
if (help_topic) {
|
||||
char *item;
|
||||
assert(thegame.name);
|
||||
item = snewn(10+strlen(thegame.name), char); /*ick*/
|
||||
sprintf(item, "&Help on %s", thegame.name);
|
||||
assert(fe->game->name);
|
||||
item = snewn(10+strlen(fe->game->name), char); /*ick*/
|
||||
sprintf(item, "&Help on %s", fe->game->name);
|
||||
AppendMenu(menu, MF_ENABLED, IDM_GAMEHELP, item);
|
||||
sfree(item);
|
||||
}
|
||||
}
|
||||
DestroyMenu(oldmenu);
|
||||
SetMenu(fe->hwnd, bar);
|
||||
get_menu_size(fe->hwnd, &menusize);
|
||||
fe->xmin = (menusize.right - menusize.left) + 25;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (fe->bitmap) DeleteObject(fe->bitmap);
|
||||
fe->bitmap = NULL;
|
||||
new_game_size(fe); /* initialises fe->bitmap */
|
||||
check_window_size(fe, &x, &y);
|
||||
new_game_size(fe, fe->puzz_scale); /* initialises fe->bitmap */
|
||||
|
||||
SetWindowLong(fe->hwnd, GWL_USERDATA, (LONG)fe);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void show_window(frontend *fe)
|
||||
{
|
||||
ShowWindow(fe->hwnd, SW_SHOWNORMAL);
|
||||
SetForegroundWindow(fe->hwnd);
|
||||
|
||||
@ -1685,8 +1799,6 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
|
||||
update_copy_menu_greying(fe);
|
||||
|
||||
midend_redraw(fe->me);
|
||||
|
||||
return fe;
|
||||
}
|
||||
|
||||
#ifdef _WIN32_WCE
|
||||
@ -1732,13 +1844,13 @@ static int CALLBACK AboutDlgProc(HWND hwnd, UINT msg,
|
||||
|
||||
make_dialog_full_screen(hwnd);
|
||||
|
||||
sprintf(title, "About %.250s", thegame.name);
|
||||
sprintf(title, "About %.250s", fe->game->name);
|
||||
SetDlgItemTextA(hwnd, IDC_ABOUT_CAPTION, title);
|
||||
|
||||
SendDlgItemMessage(hwnd, IDC_ABOUT_CAPTION, WM_SETFONT,
|
||||
(WPARAM) dialog_title_font(), 0);
|
||||
|
||||
SetDlgItemTextA(hwnd, IDC_ABOUT_GAME, thegame.name);
|
||||
SetDlgItemTextA(hwnd, IDC_ABOUT_GAME, fe->game->name);
|
||||
SetDlgItemTextA(hwnd, IDC_ABOUT_VERSION, ver);
|
||||
}
|
||||
#endif
|
||||
@ -1778,8 +1890,8 @@ static config_item *frontend_get_config(frontend *fe, int which,
|
||||
config_item *ret;
|
||||
int i;
|
||||
|
||||
*wintitle = snewn(40 + strlen(thegame.name), char);
|
||||
sprintf(*wintitle, "%s print setup", thegame.name);
|
||||
*wintitle = snewn(40 + strlen(fe->game->name), char);
|
||||
sprintf(*wintitle, "%s print setup", fe->game->name);
|
||||
|
||||
ret = snewn(8, config_item);
|
||||
|
||||
@ -1821,7 +1933,7 @@ static config_item *frontend_get_config(frontend *fe, int which,
|
||||
ret[i].ival = FALSE;
|
||||
i++;
|
||||
|
||||
if (thegame.can_print_in_colour) {
|
||||
if (fe->game->can_print_in_colour) {
|
||||
ret[i].name = "Print in colour";
|
||||
ret[i].type = C_BOOLEAN;
|
||||
ret[i].sval = NULL;
|
||||
@ -1857,7 +1969,7 @@ static char *frontend_set_config(frontend *fe, int which, config_item *cfg)
|
||||
return "Print size should be positive";
|
||||
fe->printcurr = cfg[4].ival;
|
||||
fe->printsolns = cfg[5].ival;
|
||||
fe->printcolour = thegame.can_print_in_colour && cfg[6].ival;
|
||||
fe->printcolour = fe->game->can_print_in_colour && cfg[6].ival;
|
||||
return NULL;
|
||||
} else {
|
||||
assert(!"We should never get here");
|
||||
@ -2110,9 +2222,9 @@ static void about(frontend *fe)
|
||||
int nstrings = 0;
|
||||
char titlebuf[512];
|
||||
|
||||
sprintf(titlebuf, "About %.250s", thegame.name);
|
||||
sprintf(titlebuf, "About %.250s", fe->game->name);
|
||||
|
||||
strings[nstrings++] = thegame.name;
|
||||
strings[nstrings++] = fe->game->name;
|
||||
strings[nstrings++] = "from Simon Tatham's Portable Puzzle Collection";
|
||||
strings[nstrings++] = ver;
|
||||
|
||||
@ -2547,13 +2659,19 @@ static void new_bitmap(frontend *fe, int x, int y)
|
||||
ReleaseDC(fe->hwnd, hdc);
|
||||
}
|
||||
|
||||
static void new_game_size(frontend *fe)
|
||||
static void new_game_size(frontend *fe, float scale)
|
||||
{
|
||||
RECT r, sr;
|
||||
int x, y;
|
||||
|
||||
get_max_puzzle_size(fe, &x, &y);
|
||||
midend_size(fe->me, &x, &y, FALSE);
|
||||
|
||||
if (scale != 1.0) {
|
||||
x = (int)((float)x * fe->puzz_scale);
|
||||
y = (int)((float)y * fe->puzz_scale);
|
||||
midend_size(fe->me, &x, &y, TRUE);
|
||||
}
|
||||
fe->ymin = (fe->xmin * y) / x;
|
||||
|
||||
r.left = r.top = 0;
|
||||
@ -2624,7 +2742,7 @@ static void adjust_game_size(frontend *fe, RECT *proposed, int isedge,
|
||||
if (check_window_resize(fe,
|
||||
(cr.right - cr.left) + xdiff,
|
||||
(cr.bottom - cr.top) + ydiff,
|
||||
&nx, &ny, &wx, &wy, TRUE)) {
|
||||
&nx, &ny, &wx, &wy)) {
|
||||
new_bitmap(fe, nx, ny);
|
||||
midend_force_redraw(fe->me);
|
||||
} else {
|
||||
@ -2670,7 +2788,7 @@ static void update_copy_menu_greying(frontend *fe)
|
||||
static void new_game_type(frontend *fe)
|
||||
{
|
||||
midend_new_game(fe->me);
|
||||
new_game_size(fe);
|
||||
new_game_size(fe, 1.0);
|
||||
update_type_menu_tick(fe);
|
||||
update_copy_menu_greying(fe);
|
||||
}
|
||||
@ -2859,7 +2977,7 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
|
||||
break;
|
||||
}
|
||||
|
||||
new_game_size(fe);
|
||||
new_game_size(fe, 1.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2870,10 +2988,20 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
|
||||
start_help(fe, NULL);
|
||||
break;
|
||||
case IDM_GAMEHELP:
|
||||
start_help(fe, help_topic);
|
||||
assert(help_type != NONE);
|
||||
start_help(fe, help_type == CHM ?
|
||||
fe->game->htmlhelp_topic : fe->game->winhelp_topic);
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
#ifdef COMBINED
|
||||
if (wParam >= IDM_GAMES && wParam < (IDM_GAMES + (WPARAM)gamecount)) {
|
||||
int p = wParam - IDM_GAMES;
|
||||
char *error;
|
||||
|
||||
new_game(fe, gamelist[p], NULL, &error);
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
int p = ((wParam &~ 0xF) - IDM_PRESETS) / 0x10;
|
||||
|
||||
@ -2889,6 +3017,7 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
|
||||
#ifndef _WIN32_WCE
|
||||
stop_help(fe);
|
||||
#endif
|
||||
frontend_free(fe);
|
||||
PostQuitMessage(0);
|
||||
return 0;
|
||||
case WM_PAINT:
|
||||
@ -3019,7 +3148,7 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
|
||||
#ifndef _WIN32_WCE
|
||||
button = LEFT_BUTTON;
|
||||
#else
|
||||
if ((thegame.flags & REQUIRE_RBUTTON) == 0)
|
||||
if ((fe->game->flags & REQUIRE_RBUTTON) == 0)
|
||||
button = LEFT_BUTTON;
|
||||
else
|
||||
{
|
||||
@ -3162,9 +3291,11 @@ int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
|
||||
{
|
||||
MSG msg;
|
||||
char *error;
|
||||
const game *gg;
|
||||
frontend *fe;
|
||||
|
||||
#ifdef _WIN32_WCE
|
||||
MultiByteToWideChar (CP_ACP, 0, thegame.name, -1, wGameName, 256);
|
||||
MultiByteToWideChar (CP_ACP, 0, CLASSNAME, -1, wClassName, 256);
|
||||
if (FindPreviousInstance ())
|
||||
return 0;
|
||||
#endif
|
||||
@ -3188,9 +3319,9 @@ int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
|
||||
wndclass.hbrBackground = NULL;
|
||||
wndclass.lpszMenuName = NULL;
|
||||
#ifdef _WIN32_WCE
|
||||
wndclass.lpszClassName = wGameName;
|
||||
wndclass.lpszClassName = wClassName;
|
||||
#else
|
||||
wndclass.lpszClassName = thegame.name;
|
||||
wndclass.lpszClassName = CLASSNAME;
|
||||
#endif
|
||||
|
||||
RegisterClass(&wndclass);
|
||||
@ -3201,12 +3332,49 @@ int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
|
||||
|
||||
init_help();
|
||||
|
||||
if (!new_window(inst, *cmdline ? cmdline : NULL, &error)) {
|
||||
#ifdef COMBINED
|
||||
gg = gamelist[0];
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < gamecount; i++) {
|
||||
const char *p = gamelist[i]->name;
|
||||
char *q = cmdline;
|
||||
while (*q && isspace((unsigned char)*q))
|
||||
q++;
|
||||
while (*p && *q) {
|
||||
if (isspace((unsigned char)*p)) {
|
||||
while (*q && isspace((unsigned char)*q))
|
||||
q++;
|
||||
} else {
|
||||
if (tolower((unsigned char)*p) !=
|
||||
tolower((unsigned char)*q))
|
||||
break;
|
||||
q++;
|
||||
}
|
||||
p++;
|
||||
}
|
||||
if (!*p) {
|
||||
gg = gamelist[i];
|
||||
cmdline = q;
|
||||
if (*cmdline) {
|
||||
while (*cmdline && isspace((unsigned char)*cmdline))
|
||||
cmdline++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
gg = &thegame;
|
||||
#endif
|
||||
|
||||
fe = frontend_new(inst);
|
||||
if (new_game(fe, gg, *cmdline ? cmdline : NULL, &error)) {
|
||||
char buf[128];
|
||||
sprintf(buf, "%.100s Error", thegame.name);
|
||||
sprintf(buf, "%.100s Error", gg->name);
|
||||
MessageBox(NULL, error, buf, MB_OK|MB_ICONERROR);
|
||||
return 1;
|
||||
}
|
||||
show_window(fe);
|
||||
|
||||
while (GetMessage(&msg, NULL, 0, 0)) {
|
||||
DispatchMessage(&msg);
|
||||
@ -3216,3 +3384,4 @@ int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
|
||||
|
||||
return msg.wParam;
|
||||
}
|
||||
/* vim: set shiftwidth=4 tabstop=8: */
|
||||
|
Reference in New Issue
Block a user