Remove various unused game functions

If can_configure is false, then the game's configure() and
custom_params() functions will never be called.  If can_solve is false,
solve() will never be called.  If can_format_as_text_ever is false,
can_format_as_text_now() and text_format() will never be called.  If
can_print is false, print_size() and print() will never be called.  If
is_timed is false, timing_state() will never be called.

In each case, almost all puzzles provided a function nonetheless.  I
think this is because in Puzzles' early history there was no "game"
structure, so the functions had to be present for linking to work.  But
now that everything indirects through the "game" structure, unused
functions can be left unimplemented and the corresponding pointers set
to NULL.

So now where the flags mentioned above are false, the corresponding
functions are omitted and the function pointers in the "game" structures
are NULL.
This commit is contained in:
Ben Harris
2023-01-31 21:05:47 +00:00
parent ccd579e72e
commit 789e11f8f8
41 changed files with 71 additions and 539 deletions

View File

@ -2086,11 +2086,6 @@ static int game_status(const game_state *state)
return state->completed ? +1 : 0;
}
static bool game_timing_state(const game_state *state, game_ui *ui)
{
return true;
}
static void game_print_size(const game_params *params, float *x, float *y)
{
int pw, ph;
@ -2180,7 +2175,7 @@ const struct game thegame = {
game_status,
true, false, game_print_size, game_print,
false, /* wants_statusbar */
false, game_timing_state,
false, NULL, /* timing_state */
REQUIRE_RBUTTON | REQUIRE_NUMPAD, /* flags */
};