Add method for frontends to query the backend's cursor location.

The Rockbox frontend allows games to be displayed in a "zoomed-in"
state targets with small displays. Currently we use a modal interface
-- a "viewing" mode in which the cursor keys are used to pan around
the rendered bitmap; and an "interaction" mode that actually sends
keys to the game.

This commit adds a midend_get_cursor_location() function to allow the
frontend to retrieve the backend's cursor location or other "region of
interest" -- such as the player location in Cube or Inertia.

With this information, the Rockbox frontend can now intelligently
follow the cursor around in the zoomed-in state, eliminating the need
for a modal interface.
This commit is contained in:
Franklin Wei
2020-07-06 22:06:30 -04:00
committed by Simon Tatham
parent 9aa7b7cdfb
commit 78bc9ea7f7
47 changed files with 740 additions and 0 deletions

View File

@ -2146,6 +2146,20 @@ struct game_drawstate {
bool started, dragging;
};
static void game_get_cursor_location(const game_ui *ui,
const game_drawstate *ds,
const game_state *state,
const game_params *params,
int *x, int *y, int *w, int *h)
{
if(ui->cur_visible) {
*x = COORD(ui->cur_x);
*y = COORD(ui->cur_y);
*w = *h = TILE_SIZE;
}
}
/*
* The contents of ds->grid are complicated, because of the circular
* islands which overlap their own grid square into neighbouring
@ -3267,6 +3281,7 @@ const struct game thegame = {
game_redraw,
game_anim_length,
game_flash_length,
game_get_cursor_location,
game_status,
true, false, game_print_size, game_print,
false, /* wants_statusbar */