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Hats: factor out the parent-choosing system.
NFC, but I'm about to want to use it again elsewhere.
This commit is contained in:
384
hat.c
384
hat.c
@ -342,6 +342,166 @@ static inline size_t metamap_index(unsigned meta, unsigned meta2)
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*/
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#include "hat-tables.h"
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/*
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* One set of tables that we write by hand: the permitted ways to
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* extend the coordinate system outwards from a given metatile.
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*
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* One obvious approach would be to make a table of all the places
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* each metatile can appear in the expansion of another (e.g. H can be
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* subtile 0, 1 or 2 of another H, subtile 0 of a T, or 0 or 1 of a P
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* or an F), and when we need to decide what our current topmost tile
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* turns out to be a subtile of, choose equiprobably at random from
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* those options.
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*
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* That's what I did originally, but a better approach is to skew the
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* probabilities. We'd like to generate our patch of actual tiling
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* uniformly at random, in the sense that if you selected uniformly
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* from a very large region of the plane, the distribution of possible
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* finite patches of tiling would converge to some limit as that
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* region tended to infinity, and we'd be picking from that limiting
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* distribution on finite patches.
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*
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* For this we have to refer back to the original paper, which
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* indicates the subset of each metatile's expansion that can be
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* considered to 'belong' to that metatile, such that every subtile
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* belongs to exactly one parent metatile, and the overlaps are
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* eliminated. Reading out the diagrams from their Figure 2.8:
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*
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* - H: we discard three of the outer F subtiles, in the symmetric
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* positions index by our coordinates as 7, 10, 11. So we keep the
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* remaining subtiles {0,1,2,3,4,5,6,8,9,12}, which consist of
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* three H, one T, three P and three F.
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*
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* - T: only the central H expanded from a T is considered to belong
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* to it, so we just keep {0}, a single H.
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*
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* - P: we discard everything intersected by a long edge of the
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* parallelogram, leaving the central three tiles and the endmost
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* pair of F. That is, we keep {0,1,4,5,10}, consisting of two H,
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* one P and two F.
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*
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* - F: looks like P at one end, and we retain the corresponding set
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* of tiles there, but at the other end we keep the two F on either
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* side of the endmost one. So we keep {0,1,3,6,8,10}, consisting of
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* two H, one P and _three_ F.
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*
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* Adding up the tile numbers gives us this matrix system:
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*
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* (H_1) (3 1 2 2)(H_0)
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* (T_1) = (1 0 0 0)(T_0)
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* (P_1) (3 0 1 1)(P_0)
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* (F_1) (3 0 2 3)(F_0)
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*
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* which says that if you have a patch of metatiling consisting of H_0
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* H tiles, T_0 T tiles etc, then this matrix shows the number H_1 of
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* smaller H tiles, etc, expanded from it.
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*
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* If you expand _many_ times, that's equivalent to raising the matrix
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* to a power:
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*
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* n
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* (H_n) (3 1 2 2) (H_0)
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* (T_n) = (1 0 0 0) (T_0)
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* (P_n) (3 0 1 1) (P_0)
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* (F_n) (3 0 2 3) (F_0)
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*
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* The limiting distribution of metatiles is obtained by looking at
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* the four-way ratio between H_n, T_n, P_n and F_n as n tends to
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* infinity. To calculate this, we find the eigenvalues and
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* eigenvectors of the matrix, and extract the eigenvector
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* corresponding to the eigenvalue of largest magnitude. (Things get
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* more complicated in cases where there isn't a _unique_ eigenvalue
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* of largest magnitude, but here, there is.)
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*
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* That eigenvector is
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*
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* [ 1 ] [ 1 ]
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* [ (7 - 3 sqrt(5)) / 2 ] ~= [ 0.14589803375031545538 ]
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* [ 3 sqrt(5) - 6 ] [ 0.70820393249936908922 ]
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* [ (9 - 3 sqrt(5)) / 2 ] [ 1.14589803375031545538 ]
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*
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* So those are the limiting relative proportions of metatiles.
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*
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* So if we have a particular metatile, how likely is it for its
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* parent to be one of those? We have to adjust by the number of
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* metatiles of each type that each tile has as its children. For
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* example, the P and F tiles have one P child each, but the H has
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* three P children. So if we have a P, the proportion of H in its
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* potential ancestry is three times what's shown here. (And T can't
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* occur at all as a parent.)
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*
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* In other words, we should choose _each coordinate_ with probability
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* corresponding to one of those numbers (scaled down so they all sum
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* to 1). Continuing to use P as an example, it will be:
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*
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* - child 4 of H with relative probability 1
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* - child 5 of H with relative probability 1
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* - child 6 of H with relative probability 1
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* - child 4 of P with relative probability 0.70820393249936908922
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* - child 3 of F with relative probability 1.14589803375031545538
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*
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* and then we obtain the true probabilities by scaling those values
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* down so that they sum to 1.
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*
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* The tables below give a reasonable approximation in 32-bit
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* integers to these proportions.
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*/
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typedef struct MetatilePossibleParent {
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TileType type;
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unsigned index;
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unsigned long probability;
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} MetatilePossibleParent;
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/* The above probabilities scaled up by 10000000 */
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#define PROB_H 10000000
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#define PROB_T 1458980
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#define PROB_P 7082039
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#define PROB_F 11458980
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static const MetatilePossibleParent parents_H[] = {
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{ TT_H, 0, PROB_H },
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{ TT_H, 1, PROB_H },
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{ TT_H, 2, PROB_H },
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{ TT_T, 0, PROB_T },
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{ TT_P, 0, PROB_P },
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{ TT_P, 1, PROB_P },
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{ TT_F, 0, PROB_F },
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{ TT_F, 1, PROB_F },
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};
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static const MetatilePossibleParent parents_T[] = {
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{ TT_H, 3, PROB_H },
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};
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static const MetatilePossibleParent parents_P[] = {
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{ TT_H, 4, PROB_H },
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{ TT_H, 5, PROB_H },
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{ TT_H, 6, PROB_H },
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{ TT_P, 4, PROB_P },
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{ TT_F, 3, PROB_F },
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};
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static const MetatilePossibleParent parents_F[] = {
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{ TT_H, 8, PROB_H },
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{ TT_H, 9, PROB_H },
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{ TT_H, 12, PROB_H },
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{ TT_P, 5, PROB_P },
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{ TT_P, 10, PROB_P },
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{ TT_F, 6, PROB_F },
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{ TT_F, 8, PROB_F },
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{ TT_F, 10, PROB_F },
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};
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static const MetatilePossibleParent *const possible_parents[] = {
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parents_H, parents_T, parents_P, parents_F,
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};
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static const size_t n_possible_parents[] = {
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lenof(parents_H), lenof(parents_T), lenof(parents_P), lenof(parents_F),
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};
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#undef PROB_H
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#undef PROB_T
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#undef PROB_P
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#undef PROB_F
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/*
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* Coordinate system for tracking kites within a randomly selected
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* part of the recursively expanded hat tiling.
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@ -405,6 +565,35 @@ static HatCoords *hc_copy(HatCoords *hc_in)
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return hc_out;
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}
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static const MetatilePossibleParent *choose_mpp(
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random_state *rs, const MetatilePossibleParent *parents, size_t nparents)
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{
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/*
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* If we needed to do this _efficiently_, we'd rewrite all those
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* tables above as cumulative frequency tables and use binary
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* search. But this happens about log n times in a grid of area n,
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* so it hardly matters, and it's easier to keep the tables
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* legible.
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*/
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unsigned long limit = 0, value;
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size_t i;
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for (i = 0; i < nparents; i++)
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limit += parents[i].probability;
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value = random_upto(rs, limit);
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for (i = 0; i+1 < nparents; i++) {
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if (value < parents[i].probability)
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return &parents[i];
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value -= parents[i].probability;
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}
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assert(i == nparents - 1);
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assert(value < parents[i].probability);
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return &parents[i];
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}
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/*
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* HatCoordContext is the shared context of a whole run of the
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* algorithm. Its 'prototype' HatCoords object represents the
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@ -500,197 +689,22 @@ static HatCoords *initial_coords(HatCoordContext *ctx)
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*/
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static void ensure_coords(HatCoordContext *ctx, HatCoords *hc, size_t n)
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{
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/*
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* One table that we write by hand: the permitted ways to extend
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* the coordinate system outwards from a given metatile.
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*
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* One obvious approach would be to make a table of all the places
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* each metatile can appear in the expansion of another (e.g. H
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* can be subtile 0, 1 or 2 of another H, subtile 0 of a T, or 0
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* or 1 of a P or an F), and when we need to decide what our
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* current topmost tile turns out to be a subtile of, choose
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* equiprobably at random from those options.
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*
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* That's what I did originally, but a better approach is to skew
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* the probabilities. We'd like to generate our patch of actual
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* tiling uniformly at random, in the sense that if you selected
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* uniformly from a very large region of the plane, the
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* distribution of possible finite patches of tiling would
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* converge to some limit as that region tended to infinity, and
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* we'd be picking from that limiting distribution on finite
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* patches.
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*
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* For this we have to refer back to the original paper, which
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* indicates the subset of each metatile's expansion that can be
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* considered to 'belong' to that metatile, such that every
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* subtile belongs to exactly one parent metatile, and the
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* overlaps are eliminated. Reading out the diagrams from their
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* Figure 2.8:
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*
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* - H: we discard three of the outer F subtiles, in the symmetric
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* positions index by our coordinates as 7, 10, 11. So we keep
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* the remaining subtiles {0,1,2,3,4,5,6,8,9,12}, which consist
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* of three H, one T, three P and three F.
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*
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* - T: only the central H expanded from a T is considered to
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* belong to it, so we just keep {0}, a single H.
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*
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* - P: we discard everything intersected by a long edge of the
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* parallelogram, leaving the central three tiles and the
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* endmost pair of F. That is, we keep {0,1,4,5,10}, consisting
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* of two H, one P and two F.
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*
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* - F: looks like P at one end, and we retain the corresponding
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* set of tiles there, but at the other end we keep the two F on
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* either side of the endmost one. So we keep {0,1,3,6,8,10},
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* consisting of two H, one P and _three_ F.
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*
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* Adding up the tile numbers gives us this matrix system:
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*
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* (H_1) (3 1 2 2)(H_0)
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* (T_1) = (1 0 0 0)(T_0)
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* (P_1) (3 0 1 1)(P_0)
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* (F_1) (3 0 2 3)(F_0)
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*
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* which says that if you have a patch of metatiling consisting of
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* H_0 H tiles, T_0 T tiles etc, then this matrix shows the number
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* H_1 of smaller H tiles, etc, expanded from it.
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*
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* If you expand _many_ times, that's equivalent to raising the
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* matrix to a power:
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*
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* n
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* (H_n) (3 1 2 2) (H_0)
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* (T_n) = (1 0 0 0) (T_0)
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* (P_n) (3 0 1 1) (P_0)
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* (F_n) (3 0 2 3) (F_0)
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*
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* The limiting distribution of metatiles is obtained by looking
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* at the four-way ratio between H_n, T_n, P_n and F_n as n tends
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* to infinity. To calculate this, we find the eigenvalues and
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* eigenvectors of the matrix, and extract the eigenvector
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* corresponding to the eigenvalue of largest magnitude. (Things
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* get more complicated in cases where that's not unique, but
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* here, it is.)
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*
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* That eigenvector is
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*
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* [ 1 ] [ 1 ]
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* [ (7 - 3 sqrt(5)) / 2 ] ~= [ 0.14589803375031545538 ]
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* [ 3 sqrt(5) - 6 ] [ 0.70820393249936908922 ]
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* [ (9 - 3 sqrt(5)) / 2 ] [ 1.14589803375031545538 ]
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*
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* So those are the limiting relative proportions of metatiles.
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*
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* So if we have a particular metatile, how likely is it for its
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* parent to be one of those? We have to adjust by the number of
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* metatiles of each type that each tile has as its children. For
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* example, the P and F tiles have one P child each, but the H has
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* three P children. So if we have a P, the proportion of H in its
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* potential ancestry is three times what's shown here. (And T
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* can't occur at all as a parent.)
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*
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* In other words, we should choose _each coordinate_ with
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* probability corresponding to one of those numbers (scaled down
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* so they all sum to 1). Continuing to use P as an example, it
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* will be:
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*
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* - child 4 of H with relative probability 1
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* - child 5 of H with relative probability 1
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* - child 6 of H with relative probability 1
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* - child 4 of P with relative probability 0.70820393249936908922
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* - child 3 of F with relative probability 1.14589803375031545538
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*
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* and then we obtain the true probabilities by scaling those
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* values down so that they sum to 1.
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*
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* The tables below give a reasonable approximation in 32-bit
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* integers to these proportions.
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*/
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typedef struct MetatilePossibleParent {
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TileType type;
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unsigned index;
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unsigned long probability;
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} MetatilePossibleParent;
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/* The above probabilities scaled up by 10000000 */
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#define PROB_H 10000000
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#define PROB_T 1458980
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#define PROB_P 7082039
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#define PROB_F 11458980
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static const MetatilePossibleParent parents_H[] = {
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{ TT_H, 0, PROB_H },
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{ TT_H, 1, PROB_H },
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{ TT_H, 2, PROB_H },
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{ TT_T, 0, PROB_T },
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{ TT_P, 0, PROB_P },
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{ TT_P, 1, PROB_P },
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{ TT_F, 0, PROB_F },
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{ TT_F, 1, PROB_F },
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};
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static const MetatilePossibleParent parents_T[] = {
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{ TT_H, 3, PROB_H },
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};
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static const MetatilePossibleParent parents_P[] = {
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{ TT_H, 4, PROB_H },
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{ TT_H, 5, PROB_H },
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{ TT_H, 6, PROB_H },
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{ TT_P, 4, PROB_P },
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{ TT_F, 3, PROB_F },
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};
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static const MetatilePossibleParent parents_F[] = {
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{ TT_H, 8, PROB_H },
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{ TT_H, 9, PROB_H },
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{ TT_H, 12, PROB_H },
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{ TT_P, 5, PROB_P },
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{ TT_P, 10, PROB_P },
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{ TT_F, 6, PROB_F },
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{ TT_F, 8, PROB_F },
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{ TT_F, 10, PROB_F },
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};
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#undef PROB_H
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#undef PROB_T
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#undef PROB_P
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#undef PROB_F
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static const MetatilePossibleParent *const possible_parents[] = {
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parents_H, parents_T, parents_P, parents_F,
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};
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static const size_t n_possible_parents[] = {
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lenof(parents_H), lenof(parents_T), lenof(parents_P), lenof(parents_F),
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};
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if (ctx->prototype->nc < n) {
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hc_make_space(ctx->prototype, n);
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while (ctx->prototype->nc < n) {
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TileType type = ctx->prototype->c[ctx->prototype->nc - 1].type;
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assert(ctx->prototype->c[ctx->prototype->nc - 1].index == -1);
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const MetatilePossibleParent *parents = possible_parents[type];
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size_t parent_index;
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if (ctx->rs) {
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unsigned long limit = 0, value;
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size_t nparents = n_possible_parents[type], i;
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for (i = 0; i < nparents; i++)
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limit += parents[i].probability;
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value = random_upto(ctx->rs, limit);
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for (i = 0; i < nparents; i++) {
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if (value < parents[i].probability)
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break;
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value -= parents[i].probability;
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}
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assert(i < nparents);
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parent_index = i;
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} else {
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parent_index = 0;
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}
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ctx->prototype->c[ctx->prototype->nc - 1].index =
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parents[parent_index].index;
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const MetatilePossibleParent *parent;
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if (ctx->rs)
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parent = choose_mpp(ctx->rs, possible_parents[type],
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n_possible_parents[type]);
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else
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parent = possible_parents[type];
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ctx->prototype->c[ctx->prototype->nc - 1].index = parent->index;
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ctx->prototype->c[ctx->prototype->nc].index = -1;
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ctx->prototype->c[ctx->prototype->nc].type =
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parents[parent_index].type;
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ctx->prototype->c[ctx->prototype->nc].type = parent->type;
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ctx->prototype->nc++;
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}
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}
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Reference in New Issue
Block a user