Slant: use new move_cursor() features

This commit is contained in:
Ben Harris
2023-08-11 23:51:06 +01:00
parent f13fbf2285
commit 7e7545cb56

View File

@ -1739,9 +1739,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
action = (button == CURSOR_SELECT2) ? ANTICLOCKWISE : CLOCKWISE;
} else if (IS_CURSOR_MOVE(button)) {
move_cursor(button, &ui->cur_x, &ui->cur_y, w, h, false, NULL);
ui->cur_visible = true;
return MOVE_UI_UPDATE;
return move_cursor(button, &ui->cur_x, &ui->cur_y, w, h, false, &ui->cur_visible);
} else if (button == '\\' || button == '\b' || button == '/') {
int x = ui->cur_x, y = ui->cur_y;
if (button == ("\\" "\b" "/")[state->soln[y*w + x] + 1])