mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-22 16:32:13 -07:00
Neat idea from Gareth: if you put a % on the end of the mine count
in the Custom dialog box, it'll treat it as a mine density. [originally from svn r5861]
This commit is contained in:
12
puzzles.but
12
puzzles.but
@ -891,7 +891,17 @@ menu are:
|
||||
|
||||
\dt \e{Mines}
|
||||
|
||||
\dd Number of mines in the grid.
|
||||
\dd Number of mines in the grid. You can enter this as an absolute
|
||||
mine count, or alternatively you can put a \cw{%} sign on the end in
|
||||
which case the game will arrange for that proportion of the squares
|
||||
in the grid to be mines.
|
||||
|
||||
\lcont{
|
||||
|
||||
Beware of setting the mine count too high. At very high densities,
|
||||
the program may spend forever searching for a solvable grid.
|
||||
|
||||
}
|
||||
|
||||
\dt \e{Ensure solubility}
|
||||
|
||||
|
Reference in New Issue
Block a user