Stop code-signing Windows binaries we aren't shipping.

The foosolver.exe binaries aren't delivered out of the end of
Buildscr, so there's no point wasting time on signing them. Signing is
slow in wall-clock time (you have to wait for a timestamp server), so
this should significantly reduce overall build time.
This commit is contained in:
Simon Tatham
2024-03-01 12:43:23 +00:00
parent db804ea5a1
commit 80aac31040

View File

@ -95,7 +95,11 @@ ifneq "$(NOWINDOWS)" yes then
# provide a 'more info' URL, and an optional -n option to provide a
# program name, and that it can take multiple .exe filename
# arguments and sign them all in place.
ifneq "$(cross_winsigncode)" "" in puzzles do $(cross_winsigncode) -i https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ build-win64/*.exe build-win32/*.exe
ifneq "$(cross_winsigncode)" "" then
in puzzles/build-win64 do $(cross_winsigncode) -i https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ `cut -f2 -d: gamedesc.txt`
in puzzles/build-win32 do $(cross_winsigncode) -i https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ `cut -f2 -d: gamedesc.txt`
endif
# Build installers.
in puzzles with wixonlinux do candle -arch x64 puzzles.wxs -dWin64=yes -dBindir=build-win64/ && light -ext WixUIExtension -sval puzzles.wixobj
in puzzles with wixonlinux do candle -arch x86 puzzles.wxs -dWin64=no -dBindir=build-win32/ && light -ext WixUIExtension -sval puzzles.wixobj -o puzzles32.msi