From 813cd5e3bf17c426bfafcf9d64f94ddeaf8deac0 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Mon, 10 Oct 2005 16:29:58 +0000 Subject: [PATCH] Richard Earnshaw points out that if you enter an out-of-range number in the game description, the solver will fail to notice it and overrun an array leading to assertion failure, silent wrong answers or (in extreme cases) segfaults. Hence, validate_desc() now spots them and kicks them out. [originally from svn r6383] --- solo.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/solo.c b/solo.c index cb9ac7f..2079da9 100644 --- a/solo.c +++ b/solo.c @@ -2293,6 +2293,9 @@ static char *validate_desc(game_params *params, char *desc) } else if (n == '_') { /* do nothing */; } else if (n > '0' && n <= '9') { + int val = atoi(desc-1); + if (val < 1 || val > params->c * params->r) + return "Out-of-range number in game description"; squares++; while (*desc >= '0' && *desc <= '9') desc++;