Copy-to-clipboard for Rectangles.

[originally from svn r5726]
This commit is contained in:
Simon Tatham
2005-05-01 13:51:46 +00:00
parent cb413f837b
commit 850a70a03c

92
rect.c
View File

@ -999,7 +999,95 @@ static void free_game(game_state *state)
static char *game_text_format(game_state *state)
{
return NULL;
char *ret, *p, buf[80];
int i, x, y, col, maxlen;
/*
* First determine the number of spaces required to display a
* number. We'll use at least two, because one looks a bit
* silly.
*/
col = 2;
for (i = 0; i < state->w * state->h; i++) {
x = sprintf(buf, "%d", state->grid[i]);
if (col < x) col = x;
}
/*
* Now we know the exact total size of the grid we're going to
* produce: it's got 2*h+1 rows, each containing w lots of col,
* w+1 boundary characters and a trailing newline.
*/
maxlen = (2*state->h+1) * (state->w * (col+1) + 2);
ret = snewn(maxlen, char);
p = ret;
for (y = 0; y <= 2*state->h; y++) {
for (x = 0; x <= 2*state->w; x++) {
if (x & y & 1) {
/*
* Display a number.
*/
int v = grid(state, x/2, y/2);
if (v)
sprintf(buf, "%*d", col, v);
else
sprintf(buf, "%*s", col, "");
memcpy(p, buf, col);
p += col;
} else if (x & 1) {
/*
* Display a horizontal edge or nothing.
*/
int h = (y==0 || y==2*state->h ? 1 :
HRANGE(state, x/2, y/2) && hedge(state, x/2, y/2));
int i;
if (h)
h = '-';
else
h = ' ';
for (i = 0; i < col; i++)
*p++ = h;
} else if (y & 1) {
/*
* Display a vertical edge or nothing.
*/
int v = (x==0 || x==2*state->w ? 1 :
VRANGE(state, x/2, y/2) && vedge(state, x/2, y/2));
if (v)
*p++ = '|';
else
*p++ = ' ';
} else {
/*
* Display a corner, or a vertical edge, or a
* horizontal edge, or nothing.
*/
int hl = (y==0 || y==2*state->h ? 1 :
HRANGE(state, (x-1)/2, y/2) && hedge(state, (x-1)/2, y/2));
int hr = (y==0 || y==2*state->h ? 1 :
HRANGE(state, (x+1)/2, y/2) && hedge(state, (x+1)/2, y/2));
int vu = (x==0 || x==2*state->w ? 1 :
VRANGE(state, x/2, (y-1)/2) && vedge(state, x/2, (y-1)/2));
int vd = (x==0 || x==2*state->w ? 1 :
VRANGE(state, x/2, (y+1)/2) && vedge(state, x/2, (y+1)/2));
if (!hl && !hr && !vu && !vd)
*p++ = ' ';
else if (hl && hr && !vu && !vd)
*p++ = '-';
else if (!hl && !hr && vu && vd)
*p++ = '|';
else
*p++ = '+';
}
}
*p++ = '\n';
}
assert(p - ret == maxlen);
*p = '\0';
return ret;
}
static unsigned char *get_correct(game_state *state)
@ -1619,7 +1707,7 @@ const struct game thegame = {
new_game,
dup_game,
free_game,
FALSE, game_text_format,
TRUE, game_text_format,
new_ui,
free_ui,
make_move,