Patch from Mark Wooding to add antialiasing-safety in repeated

redrawing of inequality signs in Unequal (which are redrawn when
they change colour).

[originally from svn r8964]
This commit is contained in:
Simon Tatham
2010-05-29 15:43:50 +00:00
parent 4b0a8c03a6
commit 8589cb3a0c

View File

@ -1626,21 +1626,25 @@ static void draw_gts(drawing *dr, game_drawstate *ds, int ox, int oy,
/* Draw all the greater-than signs emanating from this tile. */ /* Draw all the greater-than signs emanating from this tile. */
if (f & F_ADJ_UP) { if (f & F_ADJ_UP) {
draw_rect(dr, ox, oy - g, TILE_SIZE, g, COL_BACKGROUND);
draw_gt(dr, ox+g2, oy-g4, g2, -g2, g2, g2, draw_gt(dr, ox+g2, oy-g4, g2, -g2, g2, g2,
(f & F_ERROR_UP) ? COL_ERROR : col); (f & F_ERROR_UP) ? COL_ERROR : col);
draw_update(dr, ox, oy-g, TILE_SIZE, g); draw_update(dr, ox, oy-g, TILE_SIZE, g);
} }
if (f & F_ADJ_RIGHT) { if (f & F_ADJ_RIGHT) {
draw_rect(dr, ox + TILE_SIZE, oy, g, TILE_SIZE, COL_BACKGROUND);
draw_gt(dr, ox+TILE_SIZE+g4, oy+g2, g2, g2, -g2, g2, draw_gt(dr, ox+TILE_SIZE+g4, oy+g2, g2, g2, -g2, g2,
(f & F_ERROR_RIGHT) ? COL_ERROR : col); (f & F_ERROR_RIGHT) ? COL_ERROR : col);
draw_update(dr, ox+TILE_SIZE, oy, g, TILE_SIZE); draw_update(dr, ox+TILE_SIZE, oy, g, TILE_SIZE);
} }
if (f & F_ADJ_DOWN) { if (f & F_ADJ_DOWN) {
draw_rect(dr, ox, oy + TILE_SIZE, TILE_SIZE, g, COL_BACKGROUND);
draw_gt(dr, ox+g2, oy+TILE_SIZE+g4, g2, g2, g2, -g2, draw_gt(dr, ox+g2, oy+TILE_SIZE+g4, g2, g2, g2, -g2,
(f & F_ERROR_DOWN) ? COL_ERROR : col); (f & F_ERROR_DOWN) ? COL_ERROR : col);
draw_update(dr, ox, oy+TILE_SIZE, TILE_SIZE, g); draw_update(dr, ox, oy+TILE_SIZE, TILE_SIZE, g);
} }
if (f & F_ADJ_LEFT) { if (f & F_ADJ_LEFT) {
draw_rect(dr, ox - g, oy, g, TILE_SIZE, COL_BACKGROUND);
draw_gt(dr, ox-g4, oy+g2, -g2, g2, g2, g2, draw_gt(dr, ox-g4, oy+g2, -g2, g2, g2, g2,
(f & F_ERROR_LEFT) ? COL_ERROR : col); (f & F_ERROR_LEFT) ? COL_ERROR : col);
draw_update(dr, ox-g, oy, g, TILE_SIZE); draw_update(dr, ox-g, oy, g, TILE_SIZE);