Mosaic: ignore taps above/left of the grid

Thanks to Larry Hastings for the patch (tweaked to include drag/release).

(cherry picked from Android port,
commit 377e61b144c518a3d9efba66be08bf00ff6596e8)
This commit is contained in:
Chris Boyle
2022-05-09 22:22:19 +01:00
committed by Ben Harris
parent b91f9824b6
commit 85cf484e7a

View File

@ -1056,8 +1056,9 @@ static char *interpret_move(const game_state *state, game_ui *ui,
const game_drawstate *ds, int x, int y,
int button)
{
int gameX, gameY, i, srcX = ui->last_x, srcY =
ui->last_y, dirX, dirY, diff;
int srcX = ui->last_x, srcY = ui->last_y;
int offsetX, offsetY, gameX, gameY, i;
int dirX, dirY, diff;
char move_type;
char move_desc[80];
char *ret = NULL;
@ -1066,8 +1067,13 @@ static char *interpret_move(const game_state *state, game_ui *ui,
if (state->not_completed_clues == 0 && !IS_CURSOR_MOVE(button)) {
return NULL;
}
gameX = (x - (ds->tilesize / 2)) / ds->tilesize;
gameY = (y - (ds->tilesize / 2)) / ds->tilesize;
offsetX = x - (ds->tilesize / 2);
offsetY = y - (ds->tilesize / 2);
gameX = offsetX / ds->tilesize;
gameY = offsetY / ds->tilesize;
if ((IS_MOUSE_DOWN(button) || IS_MOUSE_DRAG(button) || IS_MOUSE_RELEASE(button))
&& ((offsetX < 0) || (offsetY < 0)))
return NULL;
if (button == LEFT_BUTTON || button == RIGHT_BUTTON) {
cell_state =
get_coords(state, state->cells_contents, gameX, gameY);