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Minor bug fixes from James Harvey.
[originally from svn r8785]
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@ -1302,7 +1302,7 @@ static void draw_laser_tile(drawing *dr, game_state *gs, game_drawstate *ds,
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draw_rect_outline(dr, dx, dy, TILE_SIZE, TILE_SIZE, COL_GRID);
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if (gs_tile &~ (LASER_WRONG | LASER_OMITTED | FLAG_CURSOR)) {
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char str[10];
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char str[32];
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int tcol = flash ? COL_FLASHTEXT : omitted ? COL_WRONG : COL_TEXT;
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if (reflect || hit)
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