Minor bug fixes from James Harvey.

[originally from svn r8785]
This commit is contained in:
Simon Tatham
2009-12-17 18:20:32 +00:00
parent 97477f0916
commit 8628a0630c
5 changed files with 8 additions and 7 deletions

View File

@ -2066,7 +2066,7 @@ static void tile_redraw(drawing *dr, game_drawstate *ds, game_state *state,
draw_rect(dr, dx, dy, TILE_SIZE, TILE_SIZE, COL_BLACK);
if (ds_flags & DF_NUMBERED) {
int ccol = (ds_flags & DF_NUMBERWRONG) ? COL_ERROR : COL_LIGHT;
char str[10];
char str[32];
/* We know that this won't change over the course of the game
* so it's OK to ignore this when calculating whether or not
@ -2214,7 +2214,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
if (ds_flags & DF_BLACK) {
draw_rect(dr, dx, dy, TILE_SIZE, TILE_SIZE, ink);
if (ds_flags & DF_NUMBERED) {
char str[10];
char str[32];
sprintf(str, "%d", GRID(state, lights, x, y));
draw_text(dr, dx + TILE_SIZE/2, dy + TILE_SIZE/2,
FONT_VARIABLE, TILE_SIZE*3/5,