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git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 16:05:44 -07:00
Minor bug fixes from James Harvey.
[originally from svn r8785]
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@ -1302,7 +1302,7 @@ static void draw_laser_tile(drawing *dr, game_state *gs, game_drawstate *ds,
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draw_rect_outline(dr, dx, dy, TILE_SIZE, TILE_SIZE, COL_GRID);
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if (gs_tile &~ (LASER_WRONG | LASER_OMITTED | FLAG_CURSOR)) {
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char str[10];
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char str[32];
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int tcol = flash ? COL_FLASHTEXT : omitted ? COL_WRONG : COL_TEXT;
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if (reflect || hit)
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@ -2479,7 +2479,7 @@ static void dsf_debug_draw(drawing *dr,
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#ifdef DRAW_DSF
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int ts = TILE_SIZE/2;
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int ox = COORD(x) + ts/2, oy = COORD(y) + ts/2;
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char str[10];
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char str[32];
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sprintf(str, "%d", dsf_canonify(state->solver->dsf, DINDEX(x,y)));
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draw_text(dr, ox, oy, FONT_VARIABLE, ts,
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@ -2556,7 +2556,7 @@ static void island_redraw(drawing *dr,
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int col = (v & G_ISSEL) ? COL_SELECTED : tcol;
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int bg = (v & G_CURSOR) ? COL_CURSOR :
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(v & G_MARK) ? COL_MARK : COL_BACKGROUND;
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char str[10];
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char str[32];
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#ifdef DRAW_GRID
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draw_rect_outline(dr, COORD(is->x), COORD(is->y),
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@ -2759,7 +2759,7 @@ static void game_print(drawing *dr, game_state *state, int ts)
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/* Islands */
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for (i = 0; i < state->n_islands; i++) {
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char str[10];
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char str[32];
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struct island *is = &state->islands[i];
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grid = GRID(state, is->x, is->y);
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cx = COORD(is->x) + ts/2;
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@ -2066,7 +2066,7 @@ static void tile_redraw(drawing *dr, game_drawstate *ds, game_state *state,
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draw_rect(dr, dx, dy, TILE_SIZE, TILE_SIZE, COL_BLACK);
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if (ds_flags & DF_NUMBERED) {
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int ccol = (ds_flags & DF_NUMBERWRONG) ? COL_ERROR : COL_LIGHT;
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char str[10];
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char str[32];
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/* We know that this won't change over the course of the game
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* so it's OK to ignore this when calculating whether or not
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@ -2214,7 +2214,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
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if (ds_flags & DF_BLACK) {
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draw_rect(dr, dx, dy, TILE_SIZE, TILE_SIZE, ink);
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if (ds_flags & DF_NUMBERED) {
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char str[10];
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char str[32];
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sprintf(str, "%d", GRID(state, lights, x, y));
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draw_text(dr, dx + TILE_SIZE/2, dy + TILE_SIZE/2,
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FONT_VARIABLE, TILE_SIZE*3/5,
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2
loopy.c
2
loopy.c
@ -3609,7 +3609,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
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game_drawstate ads, *ds = &ads;
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grid *g = state->game_grid;
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game_set_size(dr, ds, NULL, tilesize);
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ds->tilesize = tilesize;
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for (i = 0; i < g->num_dots; i++) {
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int x, y;
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