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Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net.
(Adding modifier+cursors handling has had minor knock-on effects on the other puzzles, so that they can continue to ignore modifiers.) (An unfortunate side effect of this is some artifacts in exterior barrier drawing; notably, a disconnected corner can now appear at the corner of the grid under some circumstances. I haven't found a satisfactory way round this yet.) [originally from svn r5844]
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15
puzzles.but
15
puzzles.but
@ -320,6 +320,21 @@ controls are:
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also unlock it again, but while it's locked you can't accidentally
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turn it.
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The following controls are not necessary to complete the game, but may
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be useful:
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\dt \e{Shift grid}: Shift + arrow keys
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\dd On grids that wrap, you can move the origin of the grid, so that
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tiles that were on opposite sides of the grid can be seen together.
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\dt \e{Move centre}: Ctrl + arrow keys
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\dd You can change which tile is used as the source of highlighting.
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(It doesn't ultimately matter which tile this is, as every tile will
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be connected to every other tile in a correct solution, but it may be
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helpful in the intermediate stages of solving the puzzle.)
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\dt \e{Jumble tiles}: \q{J} key
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\dd This key turns all tiles that are not locked to random
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