Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net.

(Adding modifier+cursors handling has had minor knock-on effects on the other
puzzles, so that they can continue to ignore modifiers.)

(An unfortunate side effect of this is some artifacts in exterior barrier
drawing; notably, a disconnected corner can now appear at the corner of the
grid under some circumstances. I haven't found a satisfactory way round
this yet.)

[originally from svn r5844]
This commit is contained in:
Jacob Nevins
2005-05-26 13:40:38 +00:00
parent a1be37343c
commit 865e8ad6ca
13 changed files with 208 additions and 122 deletions

View File

@ -320,6 +320,21 @@ controls are:
also unlock it again, but while it's locked you can't accidentally
turn it.
The following controls are not necessary to complete the game, but may
be useful:
\dt \e{Shift grid}: Shift + arrow keys
\dd On grids that wrap, you can move the origin of the grid, so that
tiles that were on opposite sides of the grid can be seen together.
\dt \e{Move centre}: Ctrl + arrow keys
\dd You can change which tile is used as the source of highlighting.
(It doesn't ultimately matter which tile this is, as every tile will
be connected to every other tile in a correct solution, but it may be
helpful in the intermediate stages of solving the puzzle.)
\dt \e{Jumble tiles}: \q{J} key
\dd This key turns all tiles that are not locked to random