mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
"Hold" function in Guess was completely broken.
Fix it, add holds to the undo history (by analogy with Net), and save the current holds in saved games. Also fix a couple of unrelated minor issues with string encoding. [originally from svn r6590]
This commit is contained in:
71
guess.c
71
guess.c
@ -39,6 +39,7 @@ typedef struct pegrow {
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struct game_state {
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game_params params;
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pegrow *guesses; /* length params->nguesses */
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int *holds;
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pegrow solution;
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int next_go; /* from 0 to nguesses-1;
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if next_go == nguesses then they've lost. */
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@ -319,6 +320,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc)
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state->guesses = snewn(params->nguesses, pegrow);
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for (i = 0; i < params->nguesses; i++)
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state->guesses[i] = new_pegrow(params->npegs);
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state->holds = snewn(params->npegs, int);
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state->solution = new_pegrow(params->npegs);
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bmp = hex2bin(desc, params->npegs);
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@ -327,6 +329,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc)
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state->solution->pegs[i] = (int)bmp[i];
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sfree(bmp);
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memset(state->holds, 0, sizeof(int) * params->npegs);
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state->next_go = state->solved = 0;
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return state;
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@ -342,6 +345,8 @@ static game_state *dup_game(game_state *state)
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ret->guesses = snewn(state->params.nguesses, pegrow);
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for (i = 0; i < state->params.nguesses; i++)
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ret->guesses[i] = dup_pegrow(state->guesses[i]);
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ret->holds = snewn(state->params.npegs, int);
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memcpy(ret->holds, state->holds, sizeof(int) * state->params.npegs);
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ret->solution = dup_pegrow(state->solution);
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return ret;
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@ -354,6 +359,7 @@ static void free_game(game_state *state)
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free_pegrow(state->solution);
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for (i = 0; i < state->params.nguesses; i++)
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free_pegrow(state->guesses[i]);
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sfree(state->holds);
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sfree(state->guesses);
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sfree(state);
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@ -435,17 +441,19 @@ static char *encode_ui(game_ui *ui)
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/*
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* For this game it's worth storing the contents of the current
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* guess.
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* guess, and the current set of holds.
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*/
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ret = snewn(40 * ui->curr_pegs->npegs, char);
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p = ret;
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sep = "";
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for (i = 0; i < ui->curr_pegs->npegs; i++) {
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p += sprintf(p, "%s%d", sep, ui->curr_pegs->pegs[i]);
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p += sprintf(p, "%s%d%s", sep, ui->curr_pegs->pegs[i],
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ui->holds[i] ? "_" : "");
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sep = ",";
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}
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*p++ = '\0';
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assert(p - ret < 40 * ui->curr_pegs->npegs);
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return sresize(ret, p - ret + 1, char);
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return sresize(ret, p - ret, char);
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}
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static void decode_ui(game_ui *ui, char *encoding)
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@ -455,6 +463,12 @@ static void decode_ui(game_ui *ui, char *encoding)
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for (i = 0; i < ui->curr_pegs->npegs; i++) {
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ui->curr_pegs->pegs[i] = atoi(p);
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while (*p && isdigit((unsigned char)*p)) p++;
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if (*p == '_') {
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/* NB: old versions didn't store holds */
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ui->holds[i] = 1;
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p++;
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} else
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ui->holds[i] = 0;
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if (*p == ',') p++;
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}
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ui->markable = is_markable(&ui->params, ui->curr_pegs);
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@ -465,10 +479,24 @@ static void game_changed_state(game_ui *ui, game_state *oldstate,
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{
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int i;
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/* just clear the row-in-progress when we have an undo/redo. */
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for (i = 0; i < ui->curr_pegs->npegs; i++)
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/* Implement holds, clear other pegs.
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* This does something that is arguably the Right Thing even
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* for undo. */
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for (i = 0; i < newstate->solution->npegs; i++) {
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if (newstate->solved)
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ui->holds[i] = 0;
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else
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ui->holds[i] = newstate->holds[i];
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if (newstate->solved || (newstate->next_go == 0) || !ui->holds[i]) {
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ui->curr_pegs->pegs[i] = 0;
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ui->markable = FALSE;
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} else
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ui->curr_pegs->pegs[i] =
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newstate->guesses[newstate->next_go-1]->pegs[i];
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}
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ui->markable = is_markable(&newstate->params, ui->curr_pegs);
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/* Clean up cursor position */
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if (!ui->markable && ui->peg_cur == newstate->solution->npegs)
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ui->peg_cur--;
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}
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#define PEGSZ (ds->pegsz)
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@ -578,8 +606,7 @@ static int mark_pegs(pegrow guess, pegrow solution, int ncols)
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static char *encode_move(game_state *from, game_ui *ui)
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{
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char *buf, *p, *sep;
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int len, i, solved;
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pegrow tmppegs;
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int len, i;
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len = ui->curr_pegs->npegs * 20 + 2;
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buf = snewn(len, char);
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@ -587,28 +614,14 @@ static char *encode_move(game_state *from, game_ui *ui)
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*p++ = 'G';
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sep = "";
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for (i = 0; i < ui->curr_pegs->npegs; i++) {
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p += sprintf(p, "%s%d", sep, ui->curr_pegs->pegs[i]);
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p += sprintf(p, "%s%d%s", sep, ui->curr_pegs->pegs[i],
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ui->holds[i] ? "_" : "");
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sep = ",";
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}
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*p++ = '\0';
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assert(p - buf <= len);
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buf = sresize(buf, len, char);
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tmppegs = dup_pegrow(ui->curr_pegs);
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solved = mark_pegs(tmppegs, from->solution, from->params.ncolours);
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solved = (solved == from->params.ncolours);
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free_pegrow(tmppegs);
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for (i = 0; i < from->solution->npegs; i++) {
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if (!ui->holds[i] || solved) {
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ui->curr_pegs->pegs[i] = 0;
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}
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if (solved) ui->holds[i] = 0;
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}
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ui->markable = is_markable(&from->params, ui->curr_pegs);
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if (!ui->markable && ui->peg_cur == from->solution->npegs)
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ui->peg_cur--;
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return buf;
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}
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@ -775,6 +788,11 @@ static game_state *execute_move(game_state *from, char *move)
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}
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ret->guesses[from->next_go]->pegs[i] = atoi(p);
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while (*p && isdigit((unsigned char)*p)) p++;
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if (*p == '_') {
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ret->holds[i] = 1;
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p++;
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} else
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ret->holds[i] = 0;
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if (*p == ',') p++;
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}
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@ -1191,8 +1209,9 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
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}
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}
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/* draw the guesses (so far) and the hints */
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for (i = 0; i < state->params.nguesses; i++) {
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/* draw the guesses (so far) and the hints
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* (in reverse order to avoid trampling holds) */
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for (i = state->params.nguesses - 1; i >= 0; i--) {
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if (state->next_go > i || state->solved) {
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/* this info is stored in the game_state already */
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guess_redraw(dr, ds, i, state->guesses[i], NULL, -1, 0);
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