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Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Flip
This commit is contained in:
4
flip.c
4
flip.c
@ -950,7 +950,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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int x, int y, int button)
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{
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int w = state->w, h = state->h, wh = w * h;
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char buf[80], *nullret = NULL;
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char buf[80], *nullret = MOVE_UNUSED;
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if (button == LEFT_BUTTON || IS_CURSOR_SELECT(button)) {
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int tx, ty;
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@ -979,7 +979,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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sprintf(buf, "M%d,%d", tx, ty);
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return dupstr(buf);
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} else {
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return NULL;
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return MOVE_NO_EFFECT;
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}
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}
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}
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