Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Flip

This commit is contained in:
Ben Harris
2023-06-24 18:37:58 +01:00
parent f749a33c5e
commit 88f86918bf

4
flip.c
View File

@ -950,7 +950,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
int x, int y, int button) int x, int y, int button)
{ {
int w = state->w, h = state->h, wh = w * h; int w = state->w, h = state->h, wh = w * h;
char buf[80], *nullret = NULL; char buf[80], *nullret = MOVE_UNUSED;
if (button == LEFT_BUTTON || IS_CURSOR_SELECT(button)) { if (button == LEFT_BUTTON || IS_CURSOR_SELECT(button)) {
int tx, ty; int tx, ty;
@ -979,7 +979,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
sprintf(buf, "M%d,%d", tx, ty); sprintf(buf, "M%d,%d", tx, ty);
return dupstr(buf); return dupstr(buf);
} else { } else {
return NULL; return MOVE_NO_EFFECT;
} }
} }
} }