Declare all dsfs as a dedicated type name 'DSF'.

In this commit, 'DSF' is simply a typedef for 'int', so that the new
declaration form 'DSF *' translates to the same type 'int *' that dsfs
have always had. So all we're doing here is mechanically changing type
declarations throughout the code.
This commit is contained in:
Simon Tatham
2023-04-20 14:06:43 +01:00
parent 7abf85a9c6
commit 89c438e149
24 changed files with 122 additions and 100 deletions

View File

@ -186,7 +186,7 @@ typedef struct solver_ctx {
const game_params *params; /* also in shared_state */
clue *clues; /* also in shared_state */
borderflag *borders; /* also in game_state */
int *dsf; /* particular to the solver */
DSF *dsf; /* particular to the solver */
} solver_ctx;
/* Deductions:
@ -506,7 +506,7 @@ static bool solver_equivalent_edges(solver_ctx *ctx)
}
/* build connected components in `dsf', along the lines of `borders'. */
static void build_dsf(int w, int h, borderflag *border, int *dsf, bool black)
static void build_dsf(int w, int h, borderflag *border, DSF *dsf, bool black)
{
int x, y;
@ -527,7 +527,7 @@ static bool is_solved(const game_params *params, clue *clues,
{
int w = params->w, h = params->h, wh = w*h, k = params->k;
int i, x, y;
int *dsf = snew_dsf(wh);
DSF *dsf = snew_dsf(wh);
build_dsf(w, h, border, dsf, true);
@ -631,7 +631,8 @@ static char *new_game_desc(const game_params *params, random_state *rs,
char *soln = snewa(*aux, wh + 2);
int *shuf = snewn(wh, int);
int *dsf = NULL, i, r, c;
DSF *dsf = NULL;
int i, r, c;
int attempts = 0;
@ -1171,7 +1172,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
{
int w = state->shared->params.w, h = state->shared->params.h, wh = w*h;
int r, c, flash = ((int) (flashtime * 5 / FLASH_TIME)) % 2;
int *black_border_dsf = snew_dsf(wh), *yellow_border_dsf = snew_dsf(wh);
DSF *black_border_dsf = snew_dsf(wh), *yellow_border_dsf = snew_dsf(wh);
int k = state->shared->params.k;
if (!ds->grid) {