Declare all dsfs as a dedicated type name 'DSF'.

In this commit, 'DSF' is simply a typedef for 'int', so that the new
declaration form 'DSF *' translates to the same type 'int *' that dsfs
have always had. So all we're doing here is mechanically changing type
declarations throughout the code.
This commit is contained in:
Simon Tatham
2023-04-20 14:06:43 +01:00
parent 7abf85a9c6
commit 89c438e149
24 changed files with 122 additions and 100 deletions

View File

@ -421,7 +421,7 @@ static void debug_state(const char *desc, game_state *state) {
sfree(dbg);
}
static void connect_if_same(game_state *state, int *dsf, int i1, int i2)
static void connect_if_same(game_state *state, DSF *dsf, int i1, int i2)
{
int c1, c2;
@ -433,7 +433,7 @@ static void connect_if_same(game_state *state, int *dsf, int i1, int i2)
dsf_merge(dsf, c1, c2);
}
static void connect_dsf(game_state *state, int *dsf)
static void connect_dsf(game_state *state, DSF *dsf)
{
int x, y, i;
@ -498,7 +498,7 @@ static int check_rowcol(game_state *state, int starti, int di, int sz, unsigned
static bool check_complete(game_state *state, unsigned flags)
{
int *dsf = snew_dsf(state->n);
DSF *dsf = snew_dsf(state->n);
int x, y, i, error = 0, nwhite, w = state->w, h = state->h;
if (flags & CC_MARK_ERRORS) {