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synced 2025-04-20 23:51:29 -07:00
Declare all dsfs as a dedicated type name 'DSF'.
In this commit, 'DSF' is simply a typedef for 'int', so that the new declaration form 'DSF *' translates to the same type 'int *' that dsfs have always had. So all we're doing here is mechanically changing type declarations throughout the code.
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@ -421,7 +421,7 @@ static void debug_state(const char *desc, game_state *state) {
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sfree(dbg);
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}
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static void connect_if_same(game_state *state, int *dsf, int i1, int i2)
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static void connect_if_same(game_state *state, DSF *dsf, int i1, int i2)
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{
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int c1, c2;
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@ -433,7 +433,7 @@ static void connect_if_same(game_state *state, int *dsf, int i1, int i2)
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dsf_merge(dsf, c1, c2);
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}
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static void connect_dsf(game_state *state, int *dsf)
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static void connect_dsf(game_state *state, DSF *dsf)
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{
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int x, y, i;
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@ -498,7 +498,7 @@ static int check_rowcol(game_state *state, int starti, int di, int sz, unsigned
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static bool check_complete(game_state *state, unsigned flags)
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{
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int *dsf = snew_dsf(state->n);
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DSF *dsf = snew_dsf(state->n);
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int x, y, i, error = 0, nwhite, w = state->w, h = state->h;
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if (flags & CC_MARK_ERRORS) {
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