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midend_apply_prefs: apply prefs to the right ui.
The function takes a game_ui pointer as an argument, and then ignores it and unconditionally applies the midend's saved preferences to me->ui.
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2
midend.c
2
midend.c
@ -2878,7 +2878,7 @@ static void midend_apply_prefs(midend *me, game_ui *ui)
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rctx->len = me->be_prefs.len;
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rctx->pos = 0;
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const char *err = midend_deserialise_prefs(
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me, me->ui, midend_serialise_buf_read, rctx);
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me, ui, midend_serialise_buf_read, rctx);
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/* This should have come from our own serialise function, so
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* it should never be invalid. */
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assert(!err && "Bad internal serialisation of preferences");
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