More serialisation changes: the game_aux_info structure has now been

retired, and replaced with a simple string. Most of the games which
use it simply encode the string in the same way that the Solve move
will also be encoded, i.e. solve_game() simply returns
dupstr(aux_info). Again, this is a better approach than writing
separate game_aux_info serialise/deserialise functions because doing
it this way is self-testing (the strings are created and parsed
during the course of any Solve operation at all).

[originally from svn r6029]
This commit is contained in:
Simon Tatham
2005-06-28 11:14:09 +00:00
parent 6c9beb697b
commit 89fdc09c29
17 changed files with 244 additions and 385 deletions

View File

@ -48,7 +48,7 @@ struct midend_data {
* may also be typed directly into Mines if you like.)
*/
char *desc, *privdesc, *seedstr;
game_aux_info *aux_info;
char *aux_info;
enum { GOT_SEED, GOT_DESC, GOT_NOTHING } genmode;
int nstates, statesize, statepos;
@ -140,8 +140,7 @@ void midend_free(midend_data *me)
sfree(me->states);
sfree(me->desc);
sfree(me->seedstr);
if (me->aux_info)
me->ourgame->free_aux_info(me->aux_info);
sfree(me->aux_info);
me->ourgame->free_params(me->params);
if (me->npresets) {
for (i = 0; i < me->npresets; i++) {
@ -235,8 +234,7 @@ void midend_new_game(midend_data *me)
sfree(me->desc);
sfree(me->privdesc);
if (me->aux_info)
me->ourgame->free_aux_info(me->aux_info);
sfree(me->aux_info);
me->aux_info = NULL;
rs = random_init(me->seedstr, strlen(me->seedstr));
@ -634,13 +632,12 @@ float *midend_colours(midend_data *me, int *ncolours)
float *ret;
if (me->nstates == 0) {
game_aux_info *aux = NULL;
char *aux = NULL;
char *desc = me->ourgame->new_desc(me->params, me->random,
&aux, TRUE);
state = me->ourgame->new_game(me, me->params, desc);
sfree(desc);
if (aux)
me->ourgame->free_aux_info(aux);
sfree(aux);
} else
state = me->states[0].state;
@ -925,8 +922,7 @@ static char *midend_game_id_int(midend_data *me, char *id, int defmode)
me->desc = dupstr(desc);
me->genmode = GOT_DESC;
if (me->aux_info)
me->ourgame->free_aux_info(me->aux_info);
sfree(me->aux_info);
me->aux_info = NULL;
}