More serialisation changes: the game_aux_info structure has now been

retired, and replaced with a simple string. Most of the games which
use it simply encode the string in the same way that the Solve move
will also be encoded, i.e. solve_game() simply returns
dupstr(aux_info). Again, this is a better approach than writing
separate game_aux_info serialise/deserialise functions because doing
it this way is self-testing (the strings are created and parsed
during the course of any Solve operation at all).

[originally from svn r6029]
This commit is contained in:
Simon Tatham
2005-06-28 11:14:09 +00:00
parent 6c9beb697b
commit 89fdc09c29
17 changed files with 244 additions and 385 deletions

View File

@ -307,7 +307,7 @@ static int grid_complete(int *grid, int wh, int orientable)
}
static char *new_game_desc(game_params *params, random_state *rs,
game_aux_info **aux, int interactive)
char **aux, int interactive)
{
int *grid;
int w = params->w, h = params->h, n = params->n, wh = w*h;
@ -430,11 +430,6 @@ static char *new_game_desc(game_params *params, random_state *rs,
return ret;
}
static void game_free_aux_info(game_aux_info *aux)
{
assert(!"Shouldn't happen");
}
static char *validate_desc(game_params *params, char *desc)
{
char *p, *err;
@ -547,7 +542,7 @@ static int compare_int(const void *av, const void *bv)
}
static char *solve_game(game_state *state, game_state *currstate,
game_aux_info *aux, char **error)
char *aux, char **error)
{
return dupstr("S");
}
@ -1224,7 +1219,6 @@ const struct game thegame = {
TRUE, game_configure, custom_params,
validate_params,
new_game_desc,
game_free_aux_info,
validate_desc,
new_game,
dup_game,