Cosmetic fixes for Windows.

[originally from svn r4212]
This commit is contained in:
Simon Tatham
2004-05-11 18:46:10 +00:00
parent cdfc740fe4
commit 8a67b0ed2c

7
rect.c
View File

@ -917,7 +917,7 @@ int coord_round(float coord)
/* /*
* Find the distance from us to that integer. * Find the distance from us to that integer.
*/ */
dist = fabs(coord - (float)i); dist = (float)fabs(coord - (float)i);
/* /*
* If we're within the tolerance limit, return the edge * If we're within the tolerance limit, return the edge
@ -1136,7 +1136,7 @@ void draw_tile(frontend *fe, game_state *state, int x, int y,
if (grid(state,x,y)) { if (grid(state,x,y)) {
sprintf(str, "%d", grid(state,x,y)); sprintf(str, "%d", grid(state,x,y));
draw_text(fe, cx+TILE_SIZE/2, cy+TILE_SIZE/2, FONT_VARIABLE, draw_text(fe, cx+TILE_SIZE/2, cy+TILE_SIZE/2, FONT_VARIABLE,
TILE_SIZE/3, ALIGN_HCENTRE | ALIGN_VCENTRE, COL_TEXT, str); TILE_SIZE/2, ALIGN_HCENTRE | ALIGN_VCENTRE, COL_TEXT, str);
} }
/* /*
@ -1216,6 +1216,9 @@ void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
} }
if (!ds->started) { if (!ds->started) {
draw_rect(fe, 0, 0,
state->w * TILE_SIZE + 2*BORDER + 1,
state->h * TILE_SIZE + 2*BORDER + 1, COL_BACKGROUND);
draw_rect(fe, COORD(0)-1, COORD(0)-1, draw_rect(fe, COORD(0)-1, COORD(0)-1,
ds->w*TILE_SIZE+3, ds->h*TILE_SIZE+3, COL_LINE); ds->w*TILE_SIZE+3, ds->h*TILE_SIZE+3, COL_LINE);
ds->started = TRUE; ds->started = TRUE;