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Use game_set_size() to set up the temporary drawstate in
game_print(), wherever feasible. This fixes a specific bug in Loopy (James H's new field ds->linewidth wasn't being set up, leading to corrupted print output), but I've made the change in all affected files because it also seems like a generally good idea to encourage it for future games, to prevent other problems of this type. There is one slight snag, which is that Map _can't_ do this because its game_set_size() also initialises a blitter. I could fix this by abstracting the common parts of Map's game_set_size() out into a subfunction called by game_set_size() and also called directly by game_print(); alternatively, I could introduce a means of determining whether a `drawing *' was for screen or printing use. Not sure which yet. [originally from svn r6340]
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@ -1711,7 +1711,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
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/* Ick: fake up `ds->tilesize' for macro expansion purposes */
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game_drawstate ads, *ds = &ads;
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ads.tilesize = tilesize;
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game_set_size(dr, ds, NULL, tilesize);
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c = print_mono_colour(dr, 1); assert(c == COL_BACKGROUND);
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c = print_mono_colour(dr, 0); assert(c == COL_TEXT);
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