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git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Pass background colour as a parameter to draw_gts and draw_adjs, so
that we can pass -1 in calls from game_print(). Fixes a printing bug in which all the adjs and gts were overlaid with giant black rectangles! (Because COL_BACKGROUND doesn't mean the same thing in that context.) [originally from svn r9175]
This commit is contained in:
40
unequal.c
40
unequal.c
@ -1620,40 +1620,40 @@ static void draw_gt(drawing *dr, int ox, int oy,
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}
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static void draw_gts(drawing *dr, game_drawstate *ds, int ox, int oy,
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unsigned int f, int col)
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unsigned int f, int bg, int fg)
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{
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int g = GAP_SIZE, g2 = (g+1)/2, g4 = (g+1)/4;
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/* Draw all the greater-than signs emanating from this tile. */
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if (f & F_ADJ_UP) {
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draw_rect(dr, ox, oy - g, TILE_SIZE, g, COL_BACKGROUND);
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if (bg >= 0) draw_rect(dr, ox, oy - g, TILE_SIZE, g, bg);
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draw_gt(dr, ox+g2, oy-g4, g2, -g2, g2, g2,
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(f & F_ERROR_UP) ? COL_ERROR : col);
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(f & F_ERROR_UP) ? COL_ERROR : fg);
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draw_update(dr, ox, oy-g, TILE_SIZE, g);
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}
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if (f & F_ADJ_RIGHT) {
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draw_rect(dr, ox + TILE_SIZE, oy, g, TILE_SIZE, COL_BACKGROUND);
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if (bg >= 0) draw_rect(dr, ox + TILE_SIZE, oy, g, TILE_SIZE, bg);
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draw_gt(dr, ox+TILE_SIZE+g4, oy+g2, g2, g2, -g2, g2,
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(f & F_ERROR_RIGHT) ? COL_ERROR : col);
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(f & F_ERROR_RIGHT) ? COL_ERROR : fg);
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draw_update(dr, ox+TILE_SIZE, oy, g, TILE_SIZE);
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}
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if (f & F_ADJ_DOWN) {
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draw_rect(dr, ox, oy + TILE_SIZE, TILE_SIZE, g, COL_BACKGROUND);
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if (bg >= 0) draw_rect(dr, ox, oy + TILE_SIZE, TILE_SIZE, g, bg);
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draw_gt(dr, ox+g2, oy+TILE_SIZE+g4, g2, g2, g2, -g2,
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(f & F_ERROR_DOWN) ? COL_ERROR : col);
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(f & F_ERROR_DOWN) ? COL_ERROR : fg);
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draw_update(dr, ox, oy+TILE_SIZE, TILE_SIZE, g);
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}
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if (f & F_ADJ_LEFT) {
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draw_rect(dr, ox - g, oy, g, TILE_SIZE, COL_BACKGROUND);
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if (bg >= 0) draw_rect(dr, ox - g, oy, g, TILE_SIZE, bg);
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draw_gt(dr, ox-g4, oy+g2, -g2, g2, g2, g2,
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(f & F_ERROR_LEFT) ? COL_ERROR : col);
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(f & F_ERROR_LEFT) ? COL_ERROR : fg);
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draw_update(dr, ox-g, oy, g, TILE_SIZE);
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}
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}
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static void draw_adjs(drawing *dr, game_drawstate *ds, int ox, int oy,
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unsigned int f, int col)
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unsigned int f, int bg, int fg)
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{
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int g = GAP_SIZE, g38 = 3*(g+1)/8, g4 = (g+1)/4;
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@ -1667,24 +1667,24 @@ static void draw_adjs(drawing *dr, game_drawstate *ds, int ox, int oy,
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if (f & (F_ADJ_RIGHT|F_ERROR_RIGHT)) {
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if (f & F_ADJ_RIGHT) {
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draw_rect(dr, ox+TILE_SIZE+g38, oy, g4, TILE_SIZE,
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(f & F_ERROR_RIGHT) ? COL_ERROR : col);
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(f & F_ERROR_RIGHT) ? COL_ERROR : fg);
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} else {
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draw_rect_outline(dr, ox+TILE_SIZE+g38, oy, g4, TILE_SIZE, COL_ERROR);
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}
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} else {
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draw_rect(dr, ox+TILE_SIZE+g38, oy, g4, TILE_SIZE, COL_BACKGROUND);
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} else if (bg >= 0) {
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draw_rect(dr, ox+TILE_SIZE+g38, oy, g4, TILE_SIZE, bg);
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}
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draw_update(dr, ox+TILE_SIZE, oy, g, TILE_SIZE);
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if (f & (F_ADJ_DOWN|F_ERROR_DOWN)) {
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if (f & F_ADJ_DOWN) {
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draw_rect(dr, ox, oy+TILE_SIZE+g38, TILE_SIZE, g4,
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(f & F_ERROR_DOWN) ? COL_ERROR : col);
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(f & F_ERROR_DOWN) ? COL_ERROR : fg);
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} else {
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draw_rect_outline(dr, ox, oy+TILE_SIZE+g38, TILE_SIZE, g4, COL_ERROR);
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}
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} else {
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draw_rect(dr, ox, oy+TILE_SIZE+g38, TILE_SIZE, g4, COL_BACKGROUND);
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} else if (bg >= 0) {
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draw_rect(dr, ox, oy+TILE_SIZE+g38, TILE_SIZE, g4, bg);
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}
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draw_update(dr, ox, oy+TILE_SIZE, TILE_SIZE, g);
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}
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@ -1722,9 +1722,9 @@ static void draw_furniture(drawing *dr, game_drawstate *ds, game_state *state,
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/* Draw the adjacent clue signs. */
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if (ds->adjacent)
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draw_adjs(dr, ds, ox, oy, f, COL_GRID);
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draw_adjs(dr, ds, ox, oy, f, COL_BACKGROUND, COL_GRID);
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else
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draw_gts(dr, ds, ox, oy, f, COL_TEXT);
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draw_gts(dr, ds, ox, oy, f, COL_BACKGROUND, COL_TEXT);
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}
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static void draw_num(drawing *dr, game_drawstate *ds, int x, int y)
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@ -1912,9 +1912,9 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
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ink, str);
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if (state->adjacent)
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draw_adjs(dr, ds, ox, oy, GRID(state, flags, x, y), ink);
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draw_adjs(dr, ds, ox, oy, GRID(state, flags, x, y), -1, ink);
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else
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draw_gts(dr, ds, ox, oy, GRID(state, flags, x, y), ink);
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draw_gts(dr, ds, ox, oy, GRID(state, flags, x, y), -1, ink);
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}
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}
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}
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