mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Refactor modifier handling in Pearl's cursor code.
This commit is contained in:

committed by
Simon Tatham

parent
11a394f69b
commit
8e35087e09
9
pearl.c
9
pearl.c
@ -1998,6 +1998,9 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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int release = FALSE;
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char tmpbuf[80];
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int shift = button & MOD_SHFT, control = button & MOD_CTRL;
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button &= ~MOD_MASK;
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if (IS_MOUSE_DOWN(button)) {
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ui->cursor_active = FALSE;
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@ -2020,10 +2023,10 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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if (IS_MOUSE_RELEASE(button)) release = TRUE;
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if (IS_CURSOR_MOVE(button & ~MOD_MASK)) {
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if (IS_CURSOR_MOVE(button)) {
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if (!ui->cursor_active) {
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ui->cursor_active = TRUE;
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} else if (button & (MOD_SHFT | MOD_CTRL)) {
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} else if (control | shift) {
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if (ui->ndragcoords > 0) return NULL;
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ui->ndragcoords = -1;
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return mark_in_direction(state, ui->curx, ui->cury,
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@ -2037,7 +2040,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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return "";
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}
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if (IS_CURSOR_SELECT(button & ~MOD_MASK)) {
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if (IS_CURSOR_SELECT(button)) {
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if (!ui->cursor_active) {
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ui->cursor_active = TRUE;
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return "";
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