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I've just realised that the JS puzzles' permalinks were not updating
when the user pressed 'n' for a new game, because all the front end knows is that it passed a keystroke to the puzzle, and it has no way of hearing back that a particular keypress resulted in a game id change. To fix this, I've renamed midend_request_desc_changes to midend_request_id_changes and expanded its remit to cover _any_ change to the game ids. So now that callback in the Emscripten front end is the only place from which update_permalinks is called (apart from initialising them at setup time), and that should handle everything. [originally from svn r9805]
This commit is contained in:
17
midend.c
17
midend.c
@ -82,8 +82,8 @@ struct midend {
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int preferred_tilesize, tilesize, winwidth, winheight;
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void (*game_desc_change_notify_function)(void *);
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void *game_desc_change_notify_ctx;
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void (*game_id_change_notify_function)(void *);
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void *game_id_change_notify_ctx;
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};
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#define ensure(me) do { \
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@ -499,6 +499,9 @@ void midend_new_game(midend *me)
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me->ui = me->ourgame->new_ui(me->states[0].state);
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midend_set_timer(me);
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me->pressed_mouse_button = 0;
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if (me->game_id_change_notify_function)
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me->game_id_change_notify_function(me->game_id_change_notify_ctx);
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}
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int midend_can_undo(midend *me)
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@ -1082,10 +1085,10 @@ int midend_wants_statusbar(midend *me)
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return me->ourgame->wants_statusbar;
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}
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void midend_request_desc_changes(midend *me, void (*notify)(void *), void *ctx)
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void midend_request_id_changes(midend *me, void (*notify)(void *), void *ctx)
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{
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me->game_desc_change_notify_function = notify;
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me->game_desc_change_notify_ctx = ctx;
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me->game_id_change_notify_function = notify;
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me->game_id_change_notify_ctx = ctx;
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}
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void midend_supersede_game_desc(midend *me, char *desc, char *privdesc)
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@ -1094,8 +1097,8 @@ void midend_supersede_game_desc(midend *me, char *desc, char *privdesc)
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sfree(me->privdesc);
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me->desc = dupstr(desc);
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me->privdesc = privdesc ? dupstr(privdesc) : NULL;
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if (me->game_desc_change_notify_function)
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me->game_desc_change_notify_function(me->game_desc_change_notify_ctx);
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if (me->game_id_change_notify_function)
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me->game_id_change_notify_function(me->game_id_change_notify_ctx);
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}
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config_item *midend_get_config(midend *me, int which, char **wintitle)
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