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Set ALLOW_MEMORY_GROWTH in the Emscripten build.
How embarrassing. When I updated the Emscripten build to use WASM, a major reason I bothered to do it at all was that I'd heard that WASM was capable of reallocating its memory arena larger on the fly. Turns out that it _can_, but only if you specifically set the option in Emscripten to allow it. With this option set, I can finish a 25x25 Galaxies, where previously the game would crash part way through (and not even a very large part) with errors about memory growth in the Javascript console.
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@ -30,6 +30,7 @@ list(TRANSFORM emcc_export_list PREPEND \")
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list(TRANSFORM emcc_export_list APPEND \")
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list(TRANSFORM emcc_export_list APPEND \")
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string(JOIN "," emcc_export_string ${emcc_export_list})
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string(JOIN "," emcc_export_string ${emcc_export_list})
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set(CMAKE_C_LINK_FLAGS "\
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set(CMAKE_C_LINK_FLAGS "\
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-s ALLOW_MEMORY_GROWTH=1 \
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-s EXPORTED_FUNCTIONS='[${emcc_export_string}]' \
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-s EXPORTED_FUNCTIONS='[${emcc_export_string}]' \
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-s EXTRA_EXPORTED_RUNTIME_METHODS='[cwrap,callMain]'")
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-s EXTRA_EXPORTED_RUNTIME_METHODS='[cwrap,callMain]'")
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