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Adopt C99 bool in the findloop API.
This shouldn't be a disruptive change at all: findloop_run and findloop_is_loop_edge now return bool in place of int, but client code should automatically adjust without needing any changes.
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12
puzzles.h
12
puzzles.h
@ -580,22 +580,22 @@ void findloop_free_state(struct findloopstate *);
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typedef int (*neighbour_fn_t)(int vertex, void *ctx);
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/*
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* Actual function to find loops. 'ctx' will be passed unchanged to
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* the 'neighbour' function to query graph edges. Returns FALSE if no
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* loop was found, or TRUE if one was.
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* the 'neighbour' function to query graph edges. Returns false if no
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* loop was found, or true if one was.
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*/
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int findloop_run(struct findloopstate *state, int nvertices,
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neighbour_fn_t neighbour, void *ctx);
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bool findloop_run(struct findloopstate *state, int nvertices,
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neighbour_fn_t neighbour, void *ctx);
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/*
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* Query whether an edge is part of a loop, in the output of
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* find_loops.
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*
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* Due to the internal storage format, if you pass u,v which are not
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* connected at all, the output will be TRUE. (The algorithm actually
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* connected at all, the output will be true. (The algorithm actually
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* stores an exhaustive list of *non*-loop edges, because there are
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* fewer of those, so really it's querying whether the edge is on that
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* list.)
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*/
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int findloop_is_loop_edge(struct findloopstate *state, int u, int v);
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bool findloop_is_loop_edge(struct findloopstate *state, int u, int v);
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/*
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* Data structure containing the function calls and data specific
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