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First cut at a game timer. Yet another backend function which
indicates whether a particular game state should have the timer going (for Mines the initial indeterminate state does not have this property, and neither does a dead or won state); a midend function that optionally (on request from the game) prepends a timer to the front of the status bar text; some complicated midend timing code. It's not great. It's ugly; it's probably slightly inaccurate; it's got no provision for anyone but the game author decreeing whether a game is timed or not. But Mines can't be taken seriously without a timer, so it's a start. [originally from svn r5866]
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@ -1725,6 +1725,11 @@ static int game_wants_statusbar(void)
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return TRUE;
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}
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static int game_timing_state(game_state *state)
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{
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return FALSE;
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}
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#ifdef COMBINED
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#define thegame netslide
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#endif
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@ -1758,4 +1763,5 @@ const struct game thegame = {
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game_anim_length,
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game_flash_length,
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game_wants_statusbar,
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FALSE, game_timing_state,
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};
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