mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-23 00:42:13 -07:00
First cut at a game timer. Yet another backend function which
indicates whether a particular game state should have the timer going (for Mines the initial indeterminate state does not have this property, and neither does a dead or won state); a midend function that optionally (on request from the game) prepends a timer to the front of the status bar text; some complicated midend timing code. It's not great. It's ugly; it's probably slightly inaccurate; it's got no provision for anyone but the game author decreeing whether a game is timed or not. But Mines can't be taken seriously without a timer, so it's a start. [originally from svn r5866]
This commit is contained in:
@ -145,6 +145,7 @@ char *midend_game_id(midend_data *me, char *id);
|
||||
char *midend_text_format(midend_data *me);
|
||||
char *midend_solve(midend_data *me);
|
||||
void midend_supersede_game_desc(midend_data *me, char *desc);
|
||||
char *midend_rewrite_statusbar(midend_data *me, char *text);
|
||||
|
||||
/*
|
||||
* malloc.c
|
||||
@ -239,6 +240,8 @@ struct game {
|
||||
float (*flash_length)(game_state *oldstate, game_state *newstate, int dir,
|
||||
game_ui *ui);
|
||||
int (*wants_statusbar)(void);
|
||||
int is_timed;
|
||||
int (*timing_state)(game_state *state);
|
||||
};
|
||||
|
||||
/*
|
||||
|
Reference in New Issue
Block a user