First cut at a game timer. Yet another backend function which

indicates whether a particular game state should have the timer
going (for Mines the initial indeterminate state does not have this
property, and neither does a dead or won state); a midend function
that optionally (on request from the game) prepends a timer to the
front of the status bar text; some complicated midend timing code.

It's not great. It's ugly; it's probably slightly inaccurate; it's
got no provision for anyone but the game author decreeing whether a
game is timed or not. But Mines can't be taken seriously without a
timer, so it's a start.

[originally from svn r5866]
This commit is contained in:
Simon Tatham
2005-05-30 16:15:34 +00:00
parent 7ddaa1382f
commit 90560462c4
16 changed files with 158 additions and 17 deletions

6
cube.c
View File

@ -1542,6 +1542,11 @@ static int game_wants_statusbar(void)
return TRUE; return TRUE;
} }
static int game_timing_state(game_state *state)
{
return TRUE;
}
#ifdef COMBINED #ifdef COMBINED
#define thegame cube #define thegame cube
#endif #endif
@ -1575,4 +1580,5 @@ const struct game thegame = {
game_anim_length, game_anim_length,
game_flash_length, game_flash_length,
game_wants_statusbar, game_wants_statusbar,
FALSE, game_timing_state,
}; };

View File

@ -802,6 +802,11 @@ static int game_wants_statusbar(void)
return TRUE; return TRUE;
} }
static int game_timing_state(game_state *state)
{
return TRUE;
}
#ifdef COMBINED #ifdef COMBINED
#define thegame fifteen #define thegame fifteen
#endif #endif
@ -835,4 +840,5 @@ const struct game thegame = {
game_anim_length, game_anim_length,
game_flash_length, game_flash_length,
game_wants_statusbar, game_wants_statusbar,
FALSE, game_timing_state,
}; };

6
gtk.c
View File

@ -98,10 +98,14 @@ void frontend_default_colour(frontend *fe, float *output)
void status_bar(frontend *fe, char *text) void status_bar(frontend *fe, char *text)
{ {
char *rewritten;
assert(fe->statusbar); assert(fe->statusbar);
rewritten = midend_rewrite_statusbar(fe->me, text);
gtk_statusbar_pop(GTK_STATUSBAR(fe->statusbar), fe->statusctx); gtk_statusbar_pop(GTK_STATUSBAR(fe->statusbar), fe->statusctx);
gtk_statusbar_push(GTK_STATUSBAR(fe->statusbar), fe->statusctx, text); gtk_statusbar_push(GTK_STATUSBAR(fe->statusbar), fe->statusctx, rewritten);
sfree(rewritten);
} }
void start_draw(frontend *fe) void start_draw(frontend *fe)

View File

@ -43,6 +43,10 @@ struct midend_data {
float flash_time, flash_pos; float flash_time, flash_pos;
int dir; int dir;
int timing;
float elapsed;
char *laststatus;
int pressed_mouse_button; int pressed_mouse_button;
}; };
@ -83,6 +87,9 @@ midend_data *midend_new(frontend *fe, const game *ourgame)
me->dir = 0; me->dir = 0;
me->ui = NULL; me->ui = NULL;
me->pressed_mouse_button = 0; me->pressed_mouse_button = 0;
me->laststatus = NULL;
me->timing = FALSE;
me->elapsed = 0.0F;
sfree(randseed); sfree(randseed);
@ -100,6 +107,7 @@ void midend_free(midend_data *me)
me->ourgame->free_params(me->params); me->ourgame->free_params(me->params);
if (me->curparams) if (me->curparams)
me->ourgame->free_params(me->curparams); me->ourgame->free_params(me->curparams);
sfree(me->laststatus);
sfree(me); sfree(me);
} }
@ -114,6 +122,16 @@ void midend_set_params(midend_data *me, game_params *params)
me->params = me->ourgame->dup_params(params); me->params = me->ourgame->dup_params(params);
} }
static void midend_set_timer(midend_data *me)
{
me->timing = (me->ourgame->is_timed &&
me->ourgame->timing_state(me->states[me->statepos-1].state));
if (me->timing || me->flash_time || me->anim_time)
activate_timer(me->frontend);
else
deactivate_timer(me->frontend);
}
void midend_new_game(midend_data *me) void midend_new_game(midend_data *me)
{ {
while (me->nstates > 0) while (me->nstates > 0)
@ -171,6 +189,8 @@ void midend_new_game(midend_data *me)
me->nstates++; me->nstates++;
me->statepos = 1; me->statepos = 1;
me->drawstate = me->ourgame->new_drawstate(me->states[0].state); me->drawstate = me->ourgame->new_drawstate(me->states[0].state);
me->elapsed = 0.0F;
midend_set_timer(me);
if (me->ui) if (me->ui)
me->ourgame->free_ui(me->ui); me->ourgame->free_ui(me->ui);
me->ui = me->ourgame->new_ui(me->states[0].state); me->ui = me->ourgame->new_ui(me->states[0].state);
@ -227,10 +247,7 @@ static void midend_finish_move(midend_data *me)
me->anim_pos = me->anim_time = 0; me->anim_pos = me->anim_time = 0;
me->dir = 0; me->dir = 0;
if (me->flash_time == 0 && me->anim_time == 0) midend_set_timer(me);
deactivate_timer(me->frontend);
else
activate_timer(me->frontend);
} }
static void midend_stop_anim(midend_data *me) static void midend_stop_anim(midend_data *me)
@ -266,7 +283,7 @@ void midend_restart_game(midend_data *me)
me->anim_time = 0.0; me->anim_time = 0.0;
midend_finish_move(me); midend_finish_move(me);
midend_redraw(me); midend_redraw(me);
activate_timer(me->frontend); midend_set_timer(me);
} }
static int midend_really_process_key(midend_data *me, int x, int y, int button) static int midend_really_process_key(midend_data *me, int x, int y, int button)
@ -349,7 +366,7 @@ static int midend_really_process_key(midend_data *me, int x, int y, int button)
midend_redraw(me); midend_redraw(me);
activate_timer(me->frontend); midend_set_timer(me);
return 1; return 1;
} }
@ -479,13 +496,22 @@ void midend_timer(midend_data *me, float tplus)
if (me->anim_time > 0) if (me->anim_time > 0)
midend_finish_move(me); midend_finish_move(me);
} }
me->flash_pos += tplus; me->flash_pos += tplus;
if (me->flash_pos >= me->flash_time || me->flash_time == 0) { if (me->flash_pos >= me->flash_time || me->flash_time == 0) {
me->flash_pos = me->flash_time = 0; me->flash_pos = me->flash_time = 0;
} }
if (me->flash_time == 0 && me->anim_time == 0)
deactivate_timer(me->frontend);
midend_redraw(me); midend_redraw(me);
if (me->timing) {
float oldelapsed = me->elapsed;
me->elapsed += tplus;
if ((int)oldelapsed != (int)me->elapsed)
status_bar(me->frontend, me->laststatus ? me->laststatus : "");
}
midend_set_timer(me);
} }
float *midend_colours(midend_data *me, int *ncolours) float *midend_colours(midend_data *me, int *ncolours)
@ -866,6 +892,36 @@ char *midend_solve(midend_data *me)
me->anim_time = 0.0; me->anim_time = 0.0;
midend_finish_move(me); midend_finish_move(me);
midend_redraw(me); midend_redraw(me);
activate_timer(me->frontend); midend_set_timer(me);
return NULL; return NULL;
} }
char *midend_rewrite_statusbar(midend_data *me, char *text)
{
/*
* An important special case is that we are occasionally called
* with our own laststatus, to update the timer.
*/
if (me->laststatus != text) {
sfree(me->laststatus);
me->laststatus = dupstr(text);
}
if (me->ourgame->is_timed) {
char timebuf[100], *ret;
int min, sec;
sec = me->elapsed;
min = sec / 60;
sec %= 60;
sprintf(timebuf, "[%d:%02d] ", min, sec);
ret = snewn(strlen(timebuf) + strlen(text) + 1, char);
strcpy(ret, timebuf);
strcat(ret, text);
return ret;
} else {
return dupstr(text);
}
}

10
mines.c
View File

@ -10,8 +10,6 @@
* That hook can talk to the game_ui and set the cheated flag, * That hook can talk to the game_ui and set the cheated flag,
* and then make_move can avoid setting the `won' flag after that. * and then make_move can avoid setting the `won' flag after that.
* *
* - timer
*
* - question marks (arrgh, preferences?) * - question marks (arrgh, preferences?)
* *
* - sensible parameter constraints * - sensible parameter constraints
@ -2700,6 +2698,13 @@ static int game_wants_statusbar(void)
return TRUE; return TRUE;
} }
static int game_timing_state(game_state *state)
{
if (state->dead || state->won || !state->layout->mines)
return FALSE;
return TRUE;
}
#ifdef COMBINED #ifdef COMBINED
#define thegame mines #define thegame mines
#endif #endif
@ -2733,4 +2738,5 @@ const struct game thegame = {
game_anim_length, game_anim_length,
game_flash_length, game_flash_length,
game_wants_statusbar, game_wants_statusbar,
TRUE, game_timing_state,
}; };

6
net.c
View File

@ -2568,6 +2568,11 @@ static int game_wants_statusbar(void)
return TRUE; return TRUE;
} }
static int game_timing_state(game_state *state)
{
return TRUE;
}
#ifdef COMBINED #ifdef COMBINED
#define thegame net #define thegame net
#endif #endif
@ -2601,4 +2606,5 @@ const struct game thegame = {
game_anim_length, game_anim_length,
game_flash_length, game_flash_length,
game_wants_statusbar, game_wants_statusbar,
FALSE, game_timing_state,
}; };

View File

@ -1725,6 +1725,11 @@ static int game_wants_statusbar(void)
return TRUE; return TRUE;
} }
static int game_timing_state(game_state *state)
{
return FALSE;
}
#ifdef COMBINED #ifdef COMBINED
#define thegame netslide #define thegame netslide
#endif #endif
@ -1758,4 +1763,5 @@ const struct game thegame = {
game_anim_length, game_anim_length,
game_flash_length, game_flash_length,
game_wants_statusbar, game_wants_statusbar,
FALSE, game_timing_state,
}; };

View File

@ -215,6 +215,11 @@ static int game_wants_statusbar(void)
return FALSE; return FALSE;
} }
static int game_timing_state(game_state *state)
{
return TRUE;
}
#ifdef COMBINED #ifdef COMBINED
#define thegame nullgame #define thegame nullgame
#endif #endif
@ -248,4 +253,5 @@ const struct game thegame = {
game_anim_length, game_anim_length,
game_flash_length, game_flash_length,
game_wants_statusbar, game_wants_statusbar,
FALSE, game_timing_state,
}; };

10
osx.m
View File

@ -383,7 +383,7 @@ struct frontend {
- (void)keyDown:(NSEvent *)ev; - (void)keyDown:(NSEvent *)ev;
- (void)activateTimer; - (void)activateTimer;
- (void)deactivateTimer; - (void)deactivateTimer;
- (void)setStatusLine:(NSString *)text; - (void)setStatusLine:(char *)text;
@end @end
@implementation MyImageView @implementation MyImageView
@ -1131,9 +1131,11 @@ struct frontend {
[self sheetEndWithStatus:NO]; [self sheetEndWithStatus:NO];
} }
- (void)setStatusLine:(NSString *)text - (void)setStatusLine:(char *)text
{ {
[[status cell] setTitle:text]; char *rewritten = midend_rewrite_statusbar(me, text);
[[status cell] setTitle:[NSString stringWithCString:rewritten]];
sfree(rewritten);
} }
@end @end
@ -1267,7 +1269,7 @@ void activate_timer(frontend *fe)
void status_bar(frontend *fe, char *text) void status_bar(frontend *fe, char *text)
{ {
[fe->window setStatusLine:[NSString stringWithCString:text]]; [fe->window setStatusLine:text];
} }
/* ---------------------------------------------------------------------- /* ----------------------------------------------------------------------

View File

@ -1105,6 +1105,11 @@ static int game_wants_statusbar(void)
return FALSE; return FALSE;
} }
static int game_timing_state(game_state *state)
{
return TRUE;
}
#ifdef COMBINED #ifdef COMBINED
#define thegame pattern #define thegame pattern
#endif #endif
@ -1138,6 +1143,7 @@ const struct game thegame = {
game_anim_length, game_anim_length,
game_flash_length, game_flash_length,
game_wants_statusbar, game_wants_statusbar,
FALSE, game_timing_state,
}; };
#ifdef STANDALONE_SOLVER #ifdef STANDALONE_SOLVER

View File

@ -145,6 +145,7 @@ char *midend_game_id(midend_data *me, char *id);
char *midend_text_format(midend_data *me); char *midend_text_format(midend_data *me);
char *midend_solve(midend_data *me); char *midend_solve(midend_data *me);
void midend_supersede_game_desc(midend_data *me, char *desc); void midend_supersede_game_desc(midend_data *me, char *desc);
char *midend_rewrite_statusbar(midend_data *me, char *text);
/* /*
* malloc.c * malloc.c
@ -239,6 +240,8 @@ struct game {
float (*flash_length)(game_state *oldstate, game_state *newstate, int dir, float (*flash_length)(game_state *oldstate, game_state *newstate, int dir,
game_ui *ui); game_ui *ui);
int (*wants_statusbar)(void); int (*wants_statusbar)(void);
int is_timed;
int (*timing_state)(game_state *state);
}; };
/* /*

6
rect.c
View File

@ -2515,6 +2515,11 @@ static int game_wants_statusbar(void)
return FALSE; return FALSE;
} }
static int game_timing_state(game_state *state)
{
return TRUE;
}
#ifdef COMBINED #ifdef COMBINED
#define thegame rect #define thegame rect
#endif #endif
@ -2548,4 +2553,5 @@ const struct game thegame = {
game_anim_length, game_anim_length,
game_flash_length, game_flash_length,
game_wants_statusbar, game_wants_statusbar,
FALSE, game_timing_state,
}; };

View File

@ -961,6 +961,11 @@ static int game_wants_statusbar(void)
return TRUE; return TRUE;
} }
static int game_timing_state(game_state *state)
{
return TRUE;
}
#ifdef COMBINED #ifdef COMBINED
#define thegame sixteen #define thegame sixteen
#endif #endif
@ -994,4 +999,5 @@ const struct game thegame = {
game_anim_length, game_anim_length,
game_flash_length, game_flash_length,
game_wants_statusbar, game_wants_statusbar,
FALSE, game_timing_state,
}; };

6
solo.c
View File

@ -2140,6 +2140,11 @@ static int game_wants_statusbar(void)
return FALSE; return FALSE;
} }
static int game_timing_state(game_state *state)
{
return TRUE;
}
#ifdef COMBINED #ifdef COMBINED
#define thegame solo #define thegame solo
#endif #endif
@ -2173,6 +2178,7 @@ const struct game thegame = {
game_anim_length, game_anim_length,
game_flash_length, game_flash_length,
game_wants_statusbar, game_wants_statusbar,
FALSE, game_timing_state,
}; };
#ifdef STANDALONE_SOLVER #ifdef STANDALONE_SOLVER

View File

@ -1111,6 +1111,11 @@ static int game_wants_statusbar(void)
return TRUE; return TRUE;
} }
static int game_timing_state(game_state *state)
{
return TRUE;
}
#ifdef COMBINED #ifdef COMBINED
#define thegame twiddle #define thegame twiddle
#endif #endif
@ -1144,4 +1149,5 @@ const struct game thegame = {
game_anim_length, game_anim_length,
game_flash_length, game_flash_length,
game_wants_statusbar, game_wants_statusbar,
FALSE, game_timing_state,
}; };

View File

@ -118,6 +118,7 @@ struct frontend {
HFONT cfgfont; HFONT cfgfont;
char *help_path; char *help_path;
int help_has_contents; int help_has_contents;
char *laststatus;
}; };
void fatal(char *fmt, ...) void fatal(char *fmt, ...)
@ -144,7 +145,14 @@ void get_random_seed(void **randseed, int *randseedsize)
void status_bar(frontend *fe, char *text) void status_bar(frontend *fe, char *text)
{ {
SetWindowText(fe->statusbar, text); char *rewritten = midend_rewrite_statusbar(fe->me, text);
if (!fe->laststatus || strcmp(rewritten, fe->laststatus)) {
SetWindowText(fe->statusbar, rewritten);
sfree(fe->laststatus);
fe->laststatus = rewritten;
} else {
sfree(rewritten);
}
} }
void frontend_default_colour(frontend *fe, float *output) void frontend_default_colour(frontend *fe, float *output)
@ -437,6 +445,8 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
fe->fonts = NULL; fe->fonts = NULL;
fe->nfonts = fe->fontsize = 0; fe->nfonts = fe->fontsize = 0;
fe->laststatus = NULL;
{ {
int i, ncolours; int i, ncolours;
float *colours; float *colours;