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Last-ditch maximum size limit for Palisade
This makes sure that width * height <= INT_MAX, which it rather needs to be.
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@ -17,6 +17,7 @@
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#include <assert.h>
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#include <ctype.h>
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#include <limits.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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@ -156,13 +157,15 @@ static game_params *custom_params(const config_item *cfg)
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static const char *validate_params(const game_params *params, bool full)
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{
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int w = params->w, h = params->h, k = params->k, wh = w * h;
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int w = params->w, h = params->h, k = params->k, wh;
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if (k < 1) return "Region size must be at least one";
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if (w < 1) return "Width must be at least one";
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if (h < 1) return "Height must be at least one";
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if (w > INT_MAX / h)
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return "Width times height must not be unreasonably large";
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wh = w * h;
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if (wh % k) return "Region size must divide grid area";
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if (!full) return NULL; /* succeed partial validation */
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/* MAYBE FIXME: we (just?) don't have the UI for winning these. */
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