Factored out some of the color logic for the clues

This commit is contained in:
Kevin Lyles
2015-06-08 16:20:58 -05:00
committed by Simon Tatham
parent 26b5e2c6bf
commit 92635a2f9d

View File

@ -2131,6 +2131,18 @@ static void draw_tile(drawing *dr, game_drawstate *ds, int *dominoes,
draw_update(dr, cx, cy, TILE_SIZE, TILE_SIZE);
}
static unsigned long get_count_color(const game_state *state, int rowcol,
int which, int index, int target)
{
int count = count_rowcol(state, index, rowcol, which);
if ((count > target) ||
(count < target && !count_rowcol(state, index, rowcol, -1))) {
return DS_ERROR;
}
return 0;
}
static void game_redraw(drawing *dr, game_drawstate *ds,
const game_state *oldstate, const game_state *state,
@ -2138,7 +2150,6 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
float animtime, float flashtime)
{
int x, y, w = state->w, h = state->h, which, i, j, flash;
unsigned long c = 0;
flash = (int)(flashtime * 5 / FLASH_TIME) % 2;
@ -2161,8 +2172,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
for (y = 0; y < h; y++) {
for (x = 0; x < w; x++) {
int idx = y*w+x;
c = state->grid[idx];
unsigned long c = state->grid[idx];
if (state->flags[idx] & GS_ERROR)
c |= DS_ERROR;
@ -2190,31 +2200,24 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
}
/* Draw counts around side */
for (which = POSITIVE, j = 0; j < 2; which = OPPOSITE(which), j++) {
int target, count;
for (i = 0; i < w; i++) {
target = state->common->colcount[i*3+which];
count = count_rowcol(state, i, COLUMN, which);
c = 0;
if ((count > target) ||
(count < target && !count_rowcol(state, i, COLUMN, -1)))
c |= DS_ERROR;
if (c != ds->colwhat[i*3+which] || !ds->started) {
draw_num(dr, ds, COLUMN, which, i, c,
state->common->colcount[i*3+which]);
ds->colwhat[i*3+which] = c;
int index = i * 3 + which;
int target = state->common->colcount[index];
int color = get_count_color(state, COLUMN, which, i, target);
if (color != ds->colwhat[index] || !ds->started) {
draw_num(dr, ds, COLUMN, which, i, color, target);
ds->colwhat[index] = color;
}
}
for (i = 0; i < h; i++) {
target = state->common->rowcount[i*3+which];
count = count_rowcol(state, i, ROW, which);
c = 0;
if ((count > target) ||
(count < target && !count_rowcol(state, i, ROW, -1)))
c |= DS_ERROR;
if (c != ds->rowwhat[i*3+which] || !ds->started) {
draw_num(dr, ds, ROW, which, i, c,
state->common->rowcount[i*3+which]);
ds->rowwhat[i*3+which] = c;
int index = i * 3 + which;
int target = state->common->rowcount[index];
int color = get_count_color(state, ROW, which, i, target);
if (color != ds->rowwhat[index] || !ds->started) {
draw_num(dr, ds, ROW, which, i, color, target);
ds->rowwhat[index] = color;
}
}
}