From 92ac45fe240b2063455b0b01dedc6ef6996f18af Mon Sep 17 00:00:00 2001 From: Ben Harris Date: Sat, 12 Aug 2023 14:15:45 +0100 Subject: [PATCH] Add user preference for Singles' show_black_nums I missed this in my main commit for UI preferences (4227ac1fd5dc25c247e7526526079b85e1890766) because it wasn't documented. Now it is documented and it has a preference. --- puzzles.but | 10 +++++++++- singles.c | 26 ++++++++++++++++++++++++-- 2 files changed, 33 insertions(+), 3 deletions(-) diff --git a/puzzles.but b/puzzles.but index 5e86283..18546ac 100644 --- a/puzzles.but +++ b/puzzles.but @@ -2866,7 +2866,9 @@ Singles was contributed to this collection by James Harvey. Left-clicking on an empty square will colour it black; left-clicking again will restore the number. Right-clicking will add a circle (useful for -indicating that a cell is definitely not black). +indicating that a cell is definitely not black). Clicking outside the +grid will toggle whether black squares completely hide the numbers on +them, or display them in dark grey. You can also use the cursor keys to move around the grid. Pressing the return or space keys will turn a square black or add a circle respectively, @@ -2887,6 +2889,12 @@ These parameters are available from the \q{Custom...} option on the \dd Controls the difficulty of the generated puzzle. +\H{Singles-prefs} \I{preferences, for Singles}Singles user preferences + +On platforms that support user preferences, the \q{Preferences} option +on the \q{Game} menu will let you configure whether numbers on black +squares are visible. Unlike clicking outside the grid, this will +persist between games. \C{magnets} \i{Magnets} diff --git a/singles.c b/singles.c index 172e0bf..340d7b5 100644 --- a/singles.c +++ b/singles.c @@ -1456,6 +1456,28 @@ static game_ui *new_ui(const game_state *state) return ui; } +static config_item *get_prefs(game_ui *ui) +{ + config_item *ret; + + ret = snewn(2, config_item); + + ret[0].name = "Show numbers on black squares"; + ret[0].kw = "show-black-nums"; + ret[0].type = C_BOOLEAN; + ret[0].u.boolean.bval = ui->show_black_nums; + + ret[1].name = NULL; + ret[1].type = C_END; + + return ret; +} + +static void set_prefs(game_ui *ui, const config_item *cfg) +{ + ui->show_black_nums = cfg[0].u.boolean.bval; +} + static void free_ui(game_ui *ui) { sfree(ui); @@ -1525,7 +1547,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, } if (!INGRID(state, x, y)) { ui->show_black_nums = !ui->show_black_nums; - action = UI; /* this wants to be a per-game option. */ + action = UI; } else if (button == LEFT_BUTTON) { action = TOGGLE_BLACK; } else if (button == RIGHT_BUTTON) { @@ -1851,7 +1873,7 @@ const struct game thegame = { free_game, true, solve_game, true, game_can_format_as_text_now, game_text_format, - NULL, NULL, /* get_prefs, set_prefs */ + get_prefs, set_prefs, new_ui, free_ui, NULL, /* encode_ui */