Beat up on Black Box docs, after Debian bug #548472.

[originally from svn r8735]
This commit is contained in:
Jacob Nevins
2009-11-04 13:19:39 +00:00
parent 730462ab13
commit 92bd8da9c4

View File

@ -1502,40 +1502,41 @@ points in the generated graph.
\cfg{winhelp-topic}{games.blackbox}
A number of balls are hidden in a rectangular arena. You have to
deduce the positions of the balls by firing lasers from positions
on the edge of the arena and observing how they are deflected.
deduce the positions of the balls by firing from lasers positioned at
the edges of the arena and observing how their beams are deflected.
Lasers will fire straight until they hit the opposite side of the
arena (at which point they emerge), unless affected by balls in one of
the following ways:
Beams will travel straight from their origin until they hit the
opposite side of the arena (at which point they emerge), unless
affected by balls in one of the following ways:
\b A laser that hits a ball head-on is absorbed and will never re-emerge.
This includes lasers that meet a ball on the first rank of the arena.
\b A beam that hits a ball head-on is absorbed and will never
re-emerge. This includes beams that meet a ball on the first rank
of the arena.
\b A laser with a ball to its front-left square gets deflected 90 degrees
\b A beam with a ball to its front-left square gets deflected 90 degrees
to the right.
\b A laser with a ball to its front-right square gets similarly deflected
\b A beam with a ball to its front-right square gets similarly deflected
to the left.
\b A laser that would re-emerge from the entry location is considered to be
\b A beam that would re-emerge from its entry location is considered to be
\q{reflected}.
\b A laser which would get deflected before entering the arena (down the
\q{firing range}) by a ball to the front-left or front-right of its
entry point is also considered to be \q{reflected}.
\b A beam which would get deflected before entering the arena by a
ball to the front-left or front-right of its entry point is also
considered to be \q{reflected}.
Lasers that are reflected appear as a \q{R}; lasers that hit balls
dead-on appear as \q{H}. Otherwise, a number appears at the firing point
and the location where the laser emerges (this number is unique to
that shot).
Beams that are reflected appear as a \q{R}; beams that hit balls
head-on appear as \q{H}. Otherwise, a number appears at the firing
point and the location where the beam emerges (this number is unique
to that shot).
You can place guesses as to the location of the balls, based on the
entry and exit patterns of the lasers; once you have placed enough
entry and exit patterns of the beams; once you have placed enough
balls a button appears enabling you to have your guesses checked.
Here is a diagram showing how the positions of balls can create each
of the laser behaviours shown above:
of the beam behaviours shown above:
\c 1RHR----
\c |..O.O...|
@ -1548,15 +1549,15 @@ of the laser behaviours shown above:
\c |.....O..|
\c 12-RH---
As shown, it is possible for a ball to receive multiple reflections
before re-emerging (see turn 3). Similarly, a ball may be reflected
As shown, it is possible for a beam to receive multiple reflections
before re-emerging (see turn 3). Similarly, a beam may be reflected
(possibly more than once) before receiving a hit (the \q{H} on the
left side of the example).
Note that any layout with more that 4 balls may have a non-unique
Note that any layout with more than 4 balls may have a non-unique
solution. The following diagram illustrates this; if you know the
board contains 5 balls, it is impossible to determine where the fifth
ball is (possible positions marked with an x):
ball is (possible positions marked with an \cw{x}):
\c --------
\c |........|
@ -1569,59 +1570,62 @@ ball is (possible positions marked with an x):
\c |........|
\c --------
For this reason when you have your guesses checked the game will
For this reason, when you have your guesses checked, the game will
check that your solution \e{produces the same results} as the
computer's, rather than that your solution is identical to the
computer's. So in the above example, you could put the fifth ball at
\e{any} of the locations marked with an x, and you would still win.
\e{any} of the locations marked with an \cw{x}, and you would still
win.
Black Box was contributed to this collection by James Harvey.
\H{blackbox-controls} \i{Black Box controls}
\IM{Black Box controls} controls, for Black Box
\IM{Black Box controls} keys, for Black Box
\IM{Black Box controls} shortcuts (keyboard), for Black Box
To fire a laser, left-click in a square around the side of the arena.
The results will be displayed immediately. Lasers may not be fired
twice (because the results will never change). Holding down the left
button will highlight the current go (or a previous go) to confirm the
exit point for that laser, if applicable.
To fire a laser beam, left-click in a square around the edge of the
arena. The results will be displayed immediately. Clicking or holding
the left button on one of these squares will highlight the current go
(or a previous go) to confirm the exit point for that laser, if
applicable.
To guess the location of a ball, left-click within the arena and a
black circle will appear marking the guess; to remove the guessed ball
click again.
black circle will appear marking the guess; click again to remove the
guessed ball.
Locations in the arena may be locked against modification by
right-clicking; whole rows and columns may be similarly locked by
right-clicking in the laser firing range above/below that column, or
to the left/right of that row.
right-clicking in the laser square above/below that column, or to the
left/right of that row.
The cursor keys may also be used to move around the grid. Pressing the
Enter key will add a new ball-location guess, and pressing Space will
lock a cell or a row/column.
Enter key will fire a laser or add a new ball-location guess, and
pressing Space will lock a cell, row, or column.
When an appropriate number of balls have been guessed a button will
appear at the top-left corner of the grid; clicking that (with mouse or
cursor) will mark your guesses.
When an appropriate number of balls have been guessed, a button will
appear at the top-left corner of the grid; clicking that (with mouse
or cursor) will check your guesses.
If you click the \q{mark} button and your guesses are not correct,
the game will show you as little information as possible to
If you click the \q{check} button and your guesses are not correct,
the game will show you the minimum information necessary to
demonstrate this to you, so you can try again. If your ball
positions are not consistent with the laser paths you already know
about, one laser path will be circled to indicate that it proves you
wrong. If your positions match all the existing laser paths but are
still wrong, one new laser path will be revealed (written in red)
positions are not consistent with the beam paths you already know
about, one beam path will be circled to indicate that it proves you
wrong. If your positions match all the existing beam paths but are
still wrong, one new beam path will be revealed (written in red)
which is not consistent with your current guesses.
If you decide to give up completely, you can select Solve to reveal
the actual ball positions. At this point, correctly-placed balls
will be displayed as filled black circles; incorrectly-placed balls
are displayed as filled black circles with red crosses, and missing
balls are filled red circles. In addition, a red circle marks any
laser you had already fired which is not consistent with your ball
layout (just as when you press the mark button), and red text marks
any laser you \e{could} have fired in order to distinguish your ball
layout from the right one.
will be displayed as filled black circles, incorrectly-placed balls
as filled black circles with red crosses, and missing balls as filled
red circles. In addition, a red circle marks any laser you had already
fired which is not consistent with your ball layout (just as when you
press the \q{check} button), and red text marks any laser you
\e{could} have fired in order to distinguish your ball layout from the
correct one.
(All the actions described in \k{common-actions} are also available.)
@ -1642,7 +1646,7 @@ or a range (separated with a hyphen, like \q{2-6}), and determines the
number of balls to place on the grid. The \q{reveal} button is only
enabled if you have guessed an appropriate number of balls; a guess
using a different number to the original solution is still acceptable,
if all the laser inputs and outputs match.
if all the beam inputs and outputs match.
\C{slant} \i{Slant}