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Backspace and Delete keys now function like Space in Solo.
[originally from svn r6237]
This commit is contained in:
4
solo.c
4
solo.c
@ -2364,13 +2364,13 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
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((button >= '1' && button <= '9' && button - '0' <= cr) ||
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(button >= 'a' && button <= 'z' && button - 'a' + 10 <= cr) ||
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(button >= 'A' && button <= 'Z' && button - 'A' + 10 <= cr) ||
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button == ' ')) {
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button == ' ' || button == '\010' || button == '\177')) {
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int n = button - '0';
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if (button >= 'A' && button <= 'Z')
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n = button - 'A' + 10;
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if (button >= 'a' && button <= 'z')
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n = button - 'a' + 10;
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if (button == ' ')
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if (button == ' ' || button == '\010' || button == '\177')
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n = 0;
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/*
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