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Initial checkin of a portable framework for writing small GUI puzzle
games. [originally from svn r4138]
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52
malloc.c
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52
malloc.c
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/*
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* malloc.c: safe wrappers around malloc, realloc, free, strdup
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*/
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#include <stdlib.h>
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#include "puzzles.h"
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/*
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* smalloc should guarantee to return a useful pointer - Halibut
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* can do nothing except die when it's out of memory anyway.
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*/
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void *smalloc(int size) {
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void *p;
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p = malloc(size);
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if (!p)
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fatal("out of memory");
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return p;
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}
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/*
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* sfree should guaranteeably deal gracefully with freeing NULL
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*/
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void sfree(void *p) {
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if (p) {
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free(p);
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}
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}
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/*
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* srealloc should guaranteeably be able to realloc NULL
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*/
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void *srealloc(void *p, int size) {
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void *q;
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if (p) {
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q = realloc(p, size);
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} else {
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q = malloc(size);
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}
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if (!q)
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fatal("out of memory");
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return q;
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}
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/*
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* dupstr is like strdup, but with the never-return-NULL property
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* of smalloc (and also reliably defined in all environments :-)
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*/
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char *dupstr(char *s) {
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char *r = smalloc(1+strlen(s));
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strcpy(r,s);
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return r;
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}
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