Patches from Frode Austvik to modify the effects of the mouse

buttons in several games if STYLUS_BASED is defined: in games where
you can set a puzzle element to 'on', 'off' or 'not yet set', when
it's hard to mimic a second mouse button, it's better to have the
one 'button' cycle between all three states rather than from 'on'
back to 'unset'.

[originally from svn r8784]
This commit is contained in:
Simon Tatham
2009-12-17 18:16:42 +00:00
parent 6d5245d8bf
commit 97477f0916
4 changed files with 31 additions and 2 deletions

View File

@ -3222,6 +3222,10 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
button_char = 'y';
break;
case LINE_YES:
#ifdef STYLUS_BASED
button_char = 'n';
break;
#endif
case LINE_NO:
button_char = 'u';
break;
@ -3236,6 +3240,10 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
button_char = 'n';
break;
case LINE_NO:
#ifdef STYLUS_BASED
button_char = 'y';
break;
#endif
case LINE_YES:
button_char = 'u';
break;