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Patches from Frode Austvik to modify the effects of the mouse
buttons in several games if STYLUS_BASED is defined: in games where you can set a puzzle element to 'on', 'off' or 'not yet set', when it's hard to mimic a second mouse button, it's better to have the one 'button' cycle between all three states rather than from 'on' back to 'unset'. [originally from svn r8784]
This commit is contained in:
8
loopy.c
8
loopy.c
@ -3222,6 +3222,10 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
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button_char = 'y';
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break;
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case LINE_YES:
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#ifdef STYLUS_BASED
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button_char = 'n';
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break;
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#endif
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case LINE_NO:
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button_char = 'u';
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break;
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@ -3236,6 +3240,10 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
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button_char = 'n';
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break;
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case LINE_NO:
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#ifdef STYLUS_BASED
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button_char = 'y';
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break;
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#endif
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case LINE_YES:
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button_char = 'u';
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break;
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