From 97a36f1cd2fd285235afb2e6bcea3b6fa74cef40 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Fri, 5 Apr 2019 19:40:59 +0100 Subject: [PATCH] Dominosa: prevent hangs generating tiny hard puzzles. As with several other puzzles, the harder difficulty levels turn out to be impossible to generate at very small sizes, which I fudge by replacing them with the hardest level actually feasible. --- dominosa.c | 25 ++++++++++++++++++++----- 1 file changed, 20 insertions(+), 5 deletions(-) diff --git a/dominosa.c b/dominosa.c index cb0850b..2fd2af7 100644 --- a/dominosa.c +++ b/dominosa.c @@ -1454,12 +1454,28 @@ static int run_solver(struct solver_scratch *sc, int max_diff_allowed) static char *new_game_desc(const game_params *params, random_state *rs, char **aux, bool interactive) { - int n = params->n, w = n+2, h = n+1, wh = w*h; + int n = params->n, w = n+2, h = n+1, wh = w*h, diff = params->diff; int *grid, *grid2, *list; struct solver_scratch *sc; int i, j, k, len; char *ret; +#ifndef OMIT_DIFFICULTY_CAP + /* + * Cap the difficulty level for small puzzles which would + * otherwise become impossible to generate. + * + * Under an #ifndef, to make it easy to remove this cap for the + * purpose of re-testing what it ought to be. + */ + if (diff != DIFF_AMBIGUOUS) { + if (n == 1 && diff > DIFF_TRIVIAL) + diff = DIFF_TRIVIAL; + if (n == 2 && diff > DIFF_BASIC) + diff = DIFF_BASIC; + } +#endif /* OMIT_DIFFICULTY_CAP */ + /* * Allocate space in which to lay the grid out. */ @@ -1518,7 +1534,7 @@ static char *new_game_desc(const game_params *params, random_state *rs, /* Optionally flip the domino round. */ int flip = -1; - if (params->diff != DIFF_AMBIGUOUS) { + if (diff != DIFF_AMBIGUOUS) { int t1, t2; /* * If we're after a unique solution, we can do @@ -1577,9 +1593,8 @@ static char *new_game_desc(const game_params *params, random_state *rs, } assert(j == k); solver_setup_grid(sc, grid2); - } while (params->diff != DIFF_AMBIGUOUS && - (run_solver(sc, params->diff) > 1 || - sc->max_diff_used < params->diff)); + } while (diff != DIFF_AMBIGUOUS && + (run_solver(sc, diff) > 1 || sc->max_diff_used < diff)); solver_free_scratch(sc);