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Add a function to every game backend which indicates whether a game
state is in a solved position, and a midend function wrapping it. (Or, at least, a situation in which further play is pointless. The point is, given that game state, would it be a good idea for a front end that does that sort of thing to proactively provide the option to start a fresh game?) [originally from svn r9140]
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@ -253,6 +253,7 @@ char *midend_get_game_id(midend *me);
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int midend_can_format_as_text_now(midend *me);
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char *midend_text_format(midend *me);
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char *midend_solve(midend *me);
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int midend_is_solved(midend *me);
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int midend_can_undo(midend *me);
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int midend_can_redo(midend *me);
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void midend_supersede_game_desc(midend *me, char *desc, char *privdesc);
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@ -478,6 +479,7 @@ struct game {
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game_ui *ui);
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float (*flash_length)(game_state *oldstate, game_state *newstate, int dir,
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game_ui *ui);
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int (*is_solved)(game_state *state);
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int can_print, can_print_in_colour;
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void (*print_size)(game_params *params, float *x, float *y);
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void (*print)(drawing *dr, game_state *state, int tilesize);
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