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Apply a bodge to arrange that if the user selects Custom from the game
type dropdown, we still get an 'onchange' event if they select it a second time. Normally this wouldn't happen, because onchange means what it says and we only get it if a _different_ element is selected. My solution is to create two list items called Custom, set one of them as display:none to stop it showing up when the list is dropped down, and to select it after the configuration box closes. [originally from svn r9788]
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@ -78,7 +78,14 @@ var dlg_return_sval, dlg_return_ival;
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// The <select> object implementing the game-type drop-down, and a
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// list of the <option> objects inside it. Used by js_add_preset(),
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// js_get_selected_preset() and js_select_preset().
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//
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// gametypehiddencustom is a second copy of the 'Custom' dropdown
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// element, set to display:none. This is used by a bodge in emcclib.js
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// (see comment in js_add_preset) to arrange that if the Custom
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// element is (apparently) already selected, we still find out if the
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// user selects it again.
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var gametypeselector = null, gametypeoptions = [];
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var gametypehiddencustom = null;
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// The two anchors used to give permalinks to the current puzzle. Used
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// by js_update_permalinks().
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