mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 16:05:44 -07:00
Apply a bodge to arrange that if the user selects Custom from the game
type dropdown, we still get an 'onchange' event if they select it a second time. Normally this wouldn't happen, because onchange means what it says and we only get it if a _different_ element is selected. My solution is to create two list items called Custom, set one of them as display:none to stop it showing up when the list is dropped down, and to select it after the configuration box closes. [originally from svn r9788]
This commit is contained in:
2
emcc.c
2
emcc.c
@ -723,7 +723,7 @@ int main(int argc, char **argv)
|
||||
js_add_preset(name);
|
||||
}
|
||||
if (thegame.can_configure)
|
||||
js_add_preset("Custom");
|
||||
js_add_preset(NULL); /* the 'Custom' entry in the dropdown */
|
||||
else if (custom_preset == 0)
|
||||
js_remove_type_dropdown();
|
||||
|
||||
|
48
emcclib.js
48
emcclib.js
@ -61,13 +61,48 @@ mergeInto(LibraryManager.library, {
|
||||
* the name of the preset. (The corresponding game_params stays on
|
||||
* the C side and never comes out this far; we just pass a numeric
|
||||
* index back to the C code when a selection is made.)
|
||||
*
|
||||
* The special 'Custom' preset is requested by passing NULL to
|
||||
* this function, rather than the string "Custom", since in that
|
||||
* case we need to do something special - see below.
|
||||
*/
|
||||
js_add_preset: function(ptr) {
|
||||
var name = (ptr == 0 ? "Custom" : Pointer_stringify(ptr));
|
||||
var value = gametypeoptions.length;
|
||||
|
||||
var option = document.createElement("option");
|
||||
option.value = gametypeoptions.length;
|
||||
option.appendChild(document.createTextNode(Pointer_stringify(ptr)));
|
||||
option.value = value;
|
||||
option.appendChild(document.createTextNode(name));
|
||||
gametypeselector.appendChild(option);
|
||||
gametypeoptions.push(option);
|
||||
|
||||
if (ptr == 0) {
|
||||
// Create a _second_ element called 'Custom', which is
|
||||
// hidden.
|
||||
//
|
||||
// Hiding this element (that is, setting it display:none)
|
||||
// has the effect of making it not show up when the
|
||||
// drop-down list is actually opened, but still show up
|
||||
// when the item is selected.
|
||||
//
|
||||
// So what happens is that there's one element marked
|
||||
// 'Custom' that the _user_ selects, but a second one to
|
||||
// which we reset the dropdown after the config box
|
||||
// returns (if we don't then turn out to select a
|
||||
// different preset anyway). The point is that if the user
|
||||
// has 'Custom' selected, but then wants to customise
|
||||
// their settings a second time, we still get an onchange
|
||||
// event when they select the Custom option again, which
|
||||
// we wouldn't get if the browser thought it was already
|
||||
// the selected one. But here, it's _not_ the selected
|
||||
// option already; its invisible evil twin is selected.
|
||||
option = document.createElement("option");
|
||||
option.value = value;
|
||||
option.appendChild(document.createTextNode(name));
|
||||
option.style.display = "none";
|
||||
gametypeselector.appendChild(option);
|
||||
gametypehiddencustom = option;
|
||||
}
|
||||
},
|
||||
|
||||
/*
|
||||
@ -93,7 +128,14 @@ mergeInto(LibraryManager.library, {
|
||||
* which turn out to exactly match a preset).
|
||||
*/
|
||||
js_select_preset: function(n) {
|
||||
gametypeoptions[n].selected = true;
|
||||
if (gametypeoptions[n].value == gametypehiddencustom.value) {
|
||||
// If we're asked to select the visible Custom option,
|
||||
// select the invisible one instead. See comment above in
|
||||
// js_add_preset.
|
||||
gametypehiddencustom.selected = true;
|
||||
} else {
|
||||
gametypeoptions[n].selected = true;
|
||||
}
|
||||
},
|
||||
|
||||
/*
|
||||
|
@ -78,7 +78,14 @@ var dlg_return_sval, dlg_return_ival;
|
||||
// The <select> object implementing the game-type drop-down, and a
|
||||
// list of the <option> objects inside it. Used by js_add_preset(),
|
||||
// js_get_selected_preset() and js_select_preset().
|
||||
//
|
||||
// gametypehiddencustom is a second copy of the 'Custom' dropdown
|
||||
// element, set to display:none. This is used by a bodge in emcclib.js
|
||||
// (see comment in js_add_preset) to arrange that if the Custom
|
||||
// element is (apparently) already selected, we still find out if the
|
||||
// user selects it again.
|
||||
var gametypeselector = null, gametypeoptions = [];
|
||||
var gametypehiddencustom = null;
|
||||
|
||||
// The two anchors used to give permalinks to the current puzzle. Used
|
||||
// by js_update_permalinks().
|
||||
|
Reference in New Issue
Block a user