mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Further general development. Net is now playable, though
configuration is absent as yet. [originally from svn r4145]
This commit is contained in:
122
midend.c
122
midend.c
@ -11,10 +11,14 @@
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#include "puzzles.h"
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struct midend_data {
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frontend *frontend;
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char *seed;
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int nstates, statesize, statepos;
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game_params *params;
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game_state **states;
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game_drawstate *drawstate;
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game_state *oldstate;
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float anim_time, anim_pos;
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};
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#define ensure(me) do { \
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@ -24,14 +28,17 @@ struct midend_data {
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} \
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} while (0)
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midend_data *midend_new(void)
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midend_data *midend_new(frontend *frontend)
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{
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midend_data *me = snew(midend_data);
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me->frontend = frontend;
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me->nstates = me->statesize = me->statepos = 0;
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me->states = NULL;
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me->params = default_params();
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me->seed = NULL;
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me->drawstate = NULL;
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me->oldstate = NULL;
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return me;
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}
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@ -60,6 +67,9 @@ void midend_new_game(midend_data *me, char *seed)
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while (me->nstates > 0)
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free_game(me->states[--me->nstates]);
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if (me->drawstate)
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game_free_drawstate(me->drawstate);
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assert(me->nstates == 0);
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sfree(me->seed);
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@ -71,6 +81,7 @@ void midend_new_game(midend_data *me, char *seed)
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ensure(me);
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me->states[me->nstates++] = new_game(me->params, me->seed);
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me->statepos = 1;
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me->drawstate = game_new_drawstate(me->states[0]);
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}
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void midend_restart_game(midend_data *me)
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@ -94,34 +105,117 @@ void midend_redo(midend_data *me)
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int midend_process_key(midend_data *me, int x, int y, int button)
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{
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game_state *s;
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game_state *oldstate = dup_game(me->states[me->statepos - 1]);
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float anim_time;
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if (me->oldstate || me->anim_time) {
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if (me->oldstate)
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free_game(me->oldstate);
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me->oldstate = NULL;
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me->anim_pos = me->anim_time = 0;
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deactivate_timer(me->frontend);
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midend_redraw(me);
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}
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if (button == 'n' || button == 'N' || button == '\x0E') {
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midend_new_game(me, NULL);
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return 1;
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midend_redraw(me);
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return 1; /* never animate */
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} else if (button == 'r' || button == 'R') {
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midend_restart_game(me);
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return 1;
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midend_redraw(me);
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return 1; /* never animate */
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} else if (button == 'u' || button == 'u' ||
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button == '\x1A' || button == '\x1F') {
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midend_undo(me);
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return 1;
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} else if (button == '\x12') {
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midend_redo(me);
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return 1;
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} else if (button == 'q' || button == 'Q' || button == '\x11') {
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return 0;
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free_game(oldstate);
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return 0;
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} else {
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game_state *s = make_move(me->states[me->statepos-1], x, y, button);
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if (s) {
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while (me->nstates > me->statepos)
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free_game(me->states[--me->nstates]);
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ensure(me);
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me->states[me->nstates] = s;
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me->statepos = ++me->nstates;
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} else {
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free_game(oldstate);
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return 1;
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}
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}
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s = make_move(me->states[me->statepos-1], x, y, button);
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/*
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* See if this move requires an animation.
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*/
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anim_time = game_anim_length(oldstate, me->states[me->statepos-1]);
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if (s) {
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while (me->nstates > me->statepos)
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free_game(me->states[--me->nstates]);
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ensure(me);
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me->states[me->nstates] = s;
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me->statepos = ++me->nstates;
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if (anim_time > 0) {
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me->oldstate = oldstate;
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me->anim_time = anim_time;
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} else {
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free_game(oldstate);
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me->oldstate = NULL;
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me->anim_time = 0.0;
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}
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me->anim_pos = 0.0;
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midend_redraw(me);
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activate_timer(me->frontend);
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return 1;
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}
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void midend_redraw(midend_data *me)
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{
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if (me->statepos > 0 && me->drawstate) {
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start_draw(me->frontend);
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if (me->oldstate && me->anim_time > 0 &&
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me->anim_pos < me->anim_time) {
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game_redraw(me->frontend, me->drawstate, me->oldstate,
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me->states[me->statepos-1], me->anim_pos);
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} else {
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game_redraw(me->frontend, me->drawstate, NULL,
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me->states[me->statepos-1], 0.0);
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}
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end_draw(me->frontend);
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}
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}
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void midend_timer(midend_data *me, float tplus)
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{
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me->anim_pos += tplus;
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if (me->anim_pos >= me->anim_time ||
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me->anim_time == 0 || !me->oldstate) {
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if (me->oldstate)
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free_game(me->oldstate);
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me->oldstate = NULL;
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me->anim_pos = me->anim_time = 0;
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deactivate_timer(me->frontend);
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}
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midend_redraw(me);
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}
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float *midend_colours(midend_data *me, int *ncolours)
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{
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game_state *state = NULL;
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float *ret;
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if (me->nstates == 0) {
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char *seed = new_game_seed(me->params);
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state = new_game(me->params, seed);
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sfree(seed);
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} else
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state = me->states[0];
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ret = game_colours(me->frontend, state, ncolours);
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if (me->nstates == 0)
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free_game(state);
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return ret;
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}
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