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git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 16:05:44 -07:00
Further general development. Net is now playable, though
configuration is absent as yet. [originally from svn r4145]
This commit is contained in:
23
puzzles.h
23
puzzles.h
@ -22,20 +22,32 @@ enum {
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#define IGNORE(x) ( (x) = (x) )
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typedef struct frontend frontend;
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typedef struct midend_data midend_data;
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typedef struct random_state random_state;
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typedef struct game_params game_params;
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typedef struct game_state game_state;
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typedef struct game_drawstate game_drawstate;
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/*
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* Platform routines
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*/
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void fatal(char *fmt, ...);
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void frontend_default_colour(frontend *fe, float *output);
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void draw_rect(frontend *fe, int x, int y, int w, int h, int colour);
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void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour);
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void draw_polygon(frontend *fe, int *coords, int npoints,
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int fill, int colour);
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void start_draw(frontend *fe);
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void draw_update(frontend *fe, int x, int y, int w, int h);
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void end_draw(frontend *fe);
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void deactivate_timer(frontend *fe);
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void activate_timer(frontend *fe);
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/*
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* midend.c
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*/
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midend_data *midend_new(void);
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midend_data *midend_new(frontend *fe);
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void midend_free(midend_data *me);
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void midend_set_params(midend_data *me, game_params *params);
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void midend_size(midend_data *me, int *x, int *y);
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@ -44,6 +56,9 @@ void midend_restart_game(midend_data *me);
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void midend_undo(midend_data *me);
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void midend_redo(midend_data *me);
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int midend_process_key(midend_data *me, int x, int y, int button);
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void midend_redraw(midend_data *me);
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float *midend_colours(midend_data *me, int *ncolours);
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void midend_timer(midend_data *me, float tplus);
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/*
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* malloc.c
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@ -77,5 +92,11 @@ game_state *dup_game(game_state *state);
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void free_game(game_state *state);
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game_state *make_move(game_state *from, int x, int y, int button);
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void game_size(game_params *params, int *x, int *y);
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float *game_colours(frontend *fe, game_state *state, int *ncolours);
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game_drawstate *game_new_drawstate(game_state *state);
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void game_free_drawstate(game_drawstate *ds);
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void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
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game_state *newstate, float t);
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float game_anim_length(game_state *oldstate, game_state *newstate);
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#endif /* PUZZLES_PUZZLES_H */
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