Further general development. Net is now playable, though

configuration is absent as yet.

[originally from svn r4145]
This commit is contained in:
Simon Tatham
2004-04-26 17:10:44 +00:00
parent a87bb05760
commit 9867234e70
6 changed files with 941 additions and 97 deletions

View File

@ -22,20 +22,32 @@ enum {
#define IGNORE(x) ( (x) = (x) )
typedef struct frontend frontend;
typedef struct midend_data midend_data;
typedef struct random_state random_state;
typedef struct game_params game_params;
typedef struct game_state game_state;
typedef struct game_drawstate game_drawstate;
/*
* Platform routines
*/
void fatal(char *fmt, ...);
void frontend_default_colour(frontend *fe, float *output);
void draw_rect(frontend *fe, int x, int y, int w, int h, int colour);
void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour);
void draw_polygon(frontend *fe, int *coords, int npoints,
int fill, int colour);
void start_draw(frontend *fe);
void draw_update(frontend *fe, int x, int y, int w, int h);
void end_draw(frontend *fe);
void deactivate_timer(frontend *fe);
void activate_timer(frontend *fe);
/*
* midend.c
*/
midend_data *midend_new(void);
midend_data *midend_new(frontend *fe);
void midend_free(midend_data *me);
void midend_set_params(midend_data *me, game_params *params);
void midend_size(midend_data *me, int *x, int *y);
@ -44,6 +56,9 @@ void midend_restart_game(midend_data *me);
void midend_undo(midend_data *me);
void midend_redo(midend_data *me);
int midend_process_key(midend_data *me, int x, int y, int button);
void midend_redraw(midend_data *me);
float *midend_colours(midend_data *me, int *ncolours);
void midend_timer(midend_data *me, float tplus);
/*
* malloc.c
@ -77,5 +92,11 @@ game_state *dup_game(game_state *state);
void free_game(game_state *state);
game_state *make_move(game_state *from, int x, int y, int button);
void game_size(game_params *params, int *x, int *y);
float *game_colours(frontend *fe, game_state *state, int *ncolours);
game_drawstate *game_new_drawstate(game_state *state);
void game_free_drawstate(game_drawstate *ds);
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
game_state *newstate, float t);
float game_anim_length(game_state *oldstate, game_state *newstate);
#endif /* PUZZLES_PUZZLES_H */