From 98724b90936c46e457234a0189bb09242fc727d1 Mon Sep 17 00:00:00 2001 From: Ben Harris Date: Wed, 11 Jan 2023 00:04:59 +0000 Subject: [PATCH] Last-ditch grid-size limit for Inertia At least prevent integer overflow when constructing the grid. --- inertia.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/inertia.c b/inertia.c index c0c383a..213ad35 100644 --- a/inertia.c +++ b/inertia.c @@ -11,6 +11,7 @@ #include #include #include +#include #include #include "puzzles.h" @@ -202,6 +203,8 @@ static const char *validate_params(const game_params *params, bool full) */ if (params->w < 2 || params->h < 2) return "Width and height must both be at least two"; + if (params->w > INT_MAX / params->h) + return "Width times height must not be unreasonably large"; /* * The grid construction algorithm creates 1/5 as many gems as