tracks: Scale thickness of "no track here" crosses

Simply replace the calls to draw_line with calls to draw_thick_line.

We need to choose a thickness parameter.  The preferred tile size is
30, and the "draw_line" function draws a 1-pixel line, so the
thickness right now is 1/30 the tile size, at the preferred size.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
This commit is contained in:
Ian Jackson
2017-09-29 14:29:57 +01:00
committed by Simon Tatham
parent a0435df8aa
commit 9b0069b137

View File

@ -1719,6 +1719,7 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
#define BORDER (TILE_SIZE/8) #define BORDER (TILE_SIZE/8)
#define BORDER_WIDTH (max(TILE_SIZE / 32, 1)) #define BORDER_WIDTH (max(TILE_SIZE / 32, 1))
#define LINE_THICK (TILE_SIZE/30)
#define COORD(x) ( (x+1) * TILE_SIZE + BORDER ) #define COORD(x) ( (x+1) * TILE_SIZE + BORDER )
#define CENTERED_COORD(x) ( COORD(x) + TILE_SIZE/2 ) #define CENTERED_COORD(x) ( COORD(x) + TILE_SIZE/2 )
@ -2389,8 +2390,8 @@ static void draw_square(drawing *dr, game_drawstate *ds,
(flags_drag & DS_NOTRACK) == DS_NOTRACK, &c); (flags_drag & DS_NOTRACK) == DS_NOTRACK, &c);
if (flags_best) { if (flags_best) {
off = HALFSZ/2; off = HALFSZ/2;
draw_line(dr, cx - off, cy - off, cx + off, cy + off, c); draw_thick_line(dr, LINE_THICK, cx - off, cy - off, cx + off, cy + off, c);
draw_line(dr, cx - off, cy + off, cx + off, cy - off, c); draw_thick_line(dr, LINE_THICK, cx - off, cy + off, cx + off, cy - off, c);
} }
c = COL_TRACK; c = COL_TRACK;
@ -2404,8 +2405,8 @@ static void draw_square(drawing *dr, game_drawstate *ds,
cx += (d == R) ? t2 : (d == L) ? -t2 : 0; cx += (d == R) ? t2 : (d == L) ? -t2 : 0;
cy += (d == D) ? t2 : (d == U) ? -t2 : 0; cy += (d == D) ? t2 : (d == U) ? -t2 : 0;
draw_line(dr, cx - off, cy - off, cx + off, cy + off, c); draw_thick_line(dr, LINE_THICK, cx - off, cy - off, cx + off, cy + off, c);
draw_line(dr, cx - off, cy + off, cx + off, cy - off, c); draw_thick_line(dr, LINE_THICK, cx - off, cy + off, cx + off, cy - off, c);
} }
} }