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tracks: Scale thickness of "no track here" crosses
Simply replace the calls to draw_line with calls to draw_thick_line. We need to choose a thickness parameter. The preferred tile size is 30, and the "draw_line" function draws a 1-pixel line, so the thickness right now is 1/30 the tile size, at the preferred size. Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
This commit is contained in:

committed by
Simon Tatham

parent
a0435df8aa
commit
9b0069b137
9
tracks.c
9
tracks.c
@ -1719,6 +1719,7 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
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#define BORDER (TILE_SIZE/8)
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#define BORDER_WIDTH (max(TILE_SIZE / 32, 1))
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#define LINE_THICK (TILE_SIZE/30)
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#define COORD(x) ( (x+1) * TILE_SIZE + BORDER )
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#define CENTERED_COORD(x) ( COORD(x) + TILE_SIZE/2 )
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@ -2389,8 +2390,8 @@ static void draw_square(drawing *dr, game_drawstate *ds,
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(flags_drag & DS_NOTRACK) == DS_NOTRACK, &c);
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if (flags_best) {
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off = HALFSZ/2;
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draw_line(dr, cx - off, cy - off, cx + off, cy + off, c);
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draw_line(dr, cx - off, cy + off, cx + off, cy - off, c);
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draw_thick_line(dr, LINE_THICK, cx - off, cy - off, cx + off, cy + off, c);
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draw_thick_line(dr, LINE_THICK, cx - off, cy + off, cx + off, cy - off, c);
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}
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c = COL_TRACK;
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@ -2404,8 +2405,8 @@ static void draw_square(drawing *dr, game_drawstate *ds,
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cx += (d == R) ? t2 : (d == L) ? -t2 : 0;
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cy += (d == D) ? t2 : (d == U) ? -t2 : 0;
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draw_line(dr, cx - off, cy - off, cx + off, cy + off, c);
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draw_line(dr, cx - off, cy + off, cx + off, cy - off, c);
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draw_thick_line(dr, LINE_THICK, cx - off, cy - off, cx + off, cy + off, c);
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draw_thick_line(dr, LINE_THICK, cx - off, cy + off, cx + off, cy - off, c);
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}
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}
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